So I'm in the market for a new laptop and I want to gear it towards gaming. I need to know what specs to look for to be able to run most games well, but the main game that I want to be able to run at near max setting is Starcraft II: Heart of the Swarm, and it's future expansion...
So I wanted to make a mortar-type ability, but don't know how to go about it.
The ability would go as follows
Fires a projectile (with a lofty arc) at designated point
Upon impact, cause AoE damage to both enemy and friendly ground units
Also, I would like the...
Siretu, I actually tried using the hide terrain cells brush, but it didn't do anything. I'm working off a mac, could it be bugged for mac? Is there some setting I need enabled?
Also, can anyone offer insight as to why the cliff walls have that raised looking terrain around them?
Hey, so I'm having some trouble placing a terrain object on the Valhalla tileset.
I know that you need to first lay the proper terrain object in terrain pallet and then lay the proper terrain object doodad. I have an issue though. When I lay the terrain version of the terrain object, the...
Simple, you need two integer variables, we'll call them Team1Kills, Team2Kills (assuming you have two teams)
When your criteria for a kill are satisfied then you increment the appropriate team's variable by 1. Then you check if the variable is >= 10. If it is, declare victory/defeat...
This. A computer is not capable of generating a random number. Instead, what it does is use several fixed seeds (values) and then uses an algorithm to pick a number, which mimicks a random selection. If you know the seed and the algorithm you can accurately guess the number the computer will...
Make a trigger and when you have teh unite deal damage you use the arithmetic function to add the strength of the unit to your set damage value.
Cause Triggering unit to deal (Strength of (Triggering Unit) + 32) damage of type (Whatever) to (Enemy Unit here)
You need to use Hex color codes and concatenate the strings. We need three parts:
|cffaabbcc + Your Message Here + |r
The first part determines the color of the message
The second part is obviously what you want to display
The last part is the end to the color. If you leave it out, all...
You should use an arithmetic function intead of if statement.
Count_Players = Pick Every Player in (Players Playing) and do actions (Count_Players = Count_Players + 1)
set handicap to (Count_Players*100)%
Something like that. This way you have one, short trigger.
I was wondering if there was a way to link maps together akin to the way it is done in Bonus campaign from WC3:TFT (The one where you control the beast master)
If you can do this, how do you also carry a unit between the maps.
I don't need a super detailed answer, just the basic...
You can always add the unit that has the black arrow buff to a group and then every second check to see if it's alive or not. If it's not then create your summoned unit and refer to it via (Last Created Unit).
Also check to see if the buff has worn off and if it has then remove it from the...
Ah, I see. So then I guess the boarding ship should have some sort of stealth ability. Not necessarily cloaking, but maybe it can't be seen on the minimap or is immune to sensor towers or something like that.
I'm not sure how many units your players can control at once, but for a boarding ship I'm imagining something small, hard to hit, either no weapon or a very light weapon, but if I can get in melee range of a ship it will deal massive damage with boarding parties.
So you can have the ship have...