Hello everybody! Today I was trying to make a hero skill based on Footman's Defend, it should basically has two effects, reduce magic damage received and increses the Footman's armor, all the effects should only happen if the Hero is with Defend active, so, if he deactivates it, he losses his...
As Slapshot said, you can use a breath, carrion swarm or maybe shockwave... If what you want is actualy an "axe wave" I think the simplest soluction would be using the Fan of Knives missile, it's a cool dagger throw in cone shape but I don't know if it suits your needs.
Hello every body! Today I was implementing my custom spell for a Hero based on the unit Mortar Team. I made a spell which has global range and wanted to make all players hear the sound MortarTeamReady1 (the one they shout when they're trained). Well... If you are really close to the shoot you...
Hi everybody! I was trying to make a Taunt spell making the units around the caster ordered to attack the caster for a duration( the enemy can't stop attacking by ordering another action). I'm not so skilled at triggering so I searched for a similar spell in the web and found this one...
it's is starting to get confused here... look, I'm trying to make a spell that make damage over time and the caster needs to be chanelling it, as like the drain spell, but it doesnt give back the damage as health to the caster
Hi everybody :D as the title says I'm trying to make an ability, based on life drain, that does NOT give you hp. The problem is that our lovely "drain's" are full of bugs and if I put Data- hp drained = 0, it can't be used --', so... How can I do it via trigger guys?
Thank you :3
What about a slime pet that in each level you may choose something like this:
a) slime makes a copy of himself(every thing equal and maybe if one die all them die)
b) all slimes gain an slowing poison
c) all slimes gain a corrosive poison
aa) a new copy
ab) they get b bonus...
for the armour penalty try editing the corrupt orb ability ;)
when you say AoE silence you mean a spell that you click on it and it works on surronding unit? if is this the case you can create a dummy unit, give him the silence an order him to cast in your casting unit, that way the area...
A great power for a dps ranged is creating a ability based on the firelord's incinarate combined with some spells that make a surge in atk speed... sounds good to me :) Something like this:
Consecutive shot: adds more damage for each shot you give on the same target. maybe 1/2/3/4... depends on...
unit - deal Tmp_Int damage of damage type Magic and kind Unknown to (Target unit of ability being cast)
I couldn't find this action in my editor, can you be more specific?
EDIT: I could't find neither the action (level of death coil for triggering unit), is to I create 1 trigger for each...
okay... this is spell is supposed to heal 100/200/300/400 frindly units and deal 50/100/150/200 damage to enemy foes, same thing of the Death Coil... but instead of heal undead and hurt alives... it isn't working becouse the values of healing and damaging are crazy --'
Hi helpers! I were doing a spell that may look like the death coil spell, the base ability is a dummy ability becouse of the limits of death coil of course... Here are my triggrers:
Unit - A unit Starts the effect of an ability
If you want to be untargetable by normal attacks but still taking damage by spells... why don't you use the banish spell? was the first thing that come in mind lol, remove the movement decrease and the effect, etc... and it's done :)