This should work with the old system; @Hot, if you are supposed to submit this spell somewhere, know that it might not be accepted. That is why Blizzard made this update of Hashtables in GUI, so that we avoid this inefficient triggering of indexes.
It should be Unit is Ordered, which would be less accurate; I don't know what you want it for, but you should use the damage event rather than the Order one. When a unit is ordered, it doesn't mean that the damage will be actually calculated; the order can be made 5000 range away, but the damage...
Go to the Sound Editor, select the sound you want, right click on it and "Use this sound". Afterwards, getting to the Trigger Editor, by scrolling down to "Sound - Play Sound", upon selecting "Sound", you will see the variable sound you have chosen. Press it and all set.
Add the second if/then/else right after the Set tempinteger = ((tempinteger) + 1) action and the tempinteger = ((tempinteger) + 1) action in the "Else" part of the second if then else:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item...
You mean that this won't work?:
A unit dies
((Unit-type) of (Dying Unit)) Equal to X
Set Point1 = (Position of (Dying unit))
Item - Create 1 X Item at Point1
Custom script: call RemoveLocation (udg_Point1)
For the chance:
Set the Back_Target in Actions before the "If/Then/Else"s.
Get the chance as "Level of ability*5", so it becomes all in one:
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Blade Embrace (Shadowmancer)...
Time - Elapsed game time is 1.00 seconds
Set Timer1 = (Last Created Timer)
Countdown Timer - Start Timer1 as a One-shot timer that will expire in 600.00 seconds
Time - Timer1 expires
Set Point1 = (Your...
You should be aware of two factors:
1) It is easier to trigger and it is quite more understandable to players, which is relevant to the Warcaft 3 machine [critical and dodge work with percents in default warcraft as well]. You could do it with simple GUI knowledge.
2) It requires a "Critical...
1) It leaks a lot; you create too many units, when the points leak.
2) Go to your Dummy unit, change to Stats - Food Cost = 0.
3) The trigger(s):
A unit begins channeling an ability
Ability being cast Equal to Big Bang Explosion
Set Caster =...
You need Trigger Editor :)
Not a difficult trigger, but:
1) If you want the chance to slow on attack, you will need an attack damage detection system, you can search for it in these forums.
2) If you want to slow on spell cast, here:
A unit starts the effect of an...
You say "all damage done", not all damage out of attacks.
So, let's see it:
A unit starts the effect of an ability
Ability being cast Equal to Vampiric Embrace
Set Unit_G = (Units in (Playable Map Area) matching (((Matching unit) belongs to Player...
Yes, because the (Owner of (Triggering unit)) refers to the Triggering unit = the unit that casted the ability=the tavern. You can do instead a unit dummy with no model with the label "Random Hero" and make the player buy this dummy unit instead, forcefully removing it from the game afterwards...