How can I keep a leaving player's resources from distributing to the remaining players? I've tried setting all resources to 0 inside a Player leaves event, but it doesn't help.
Any ideas?
Thanks in advance
I'm having a problem with labels. for some reason, it shows three of each category, but when i manage labels i can't add or delete them. Check the screens below.
Anyone having a similar problem or know of a way I can fix this? Help would be much appreciated!
Aha! I finally figured it out. If you are morphing a unit and the unit you morph to uses the same model, you have to destroy the first actor at the start of the morph
Working one:
Actor1
Event: Abil.*.Start
Term: MorphFrom(Unit1)
Action: Destroy
Actor2
Event: Abil.*.Finish
Term...
This appears to be the correct way, but I can't figure out how to make it work.
This is the event i have on my first unit:
Actor1
Event: Abil.*.Finish
Term: MorphFrom (Unit1)
Term: MorphTo(Unit2)
Action: Destroy
Actor2
Event: Abil.*.Finish
Term: MorphFrom (Unit1)
Term...
I have a unit that I want to upgrade into another unit. However, when the unit is morphed it retains the same actor as before it morphed. For example,
Unit A - Actor: Zealot
Unit B - Actor: Zergling
Unit A morph to Unit B. Retains Zealot actor but has all the stats of Unit B.
Are...
I either need to know how to remove actors via trigger, or how to give a unit a nonexistent actor that isn't a "sphere".
Thanks for the help :)
EDIT:
Maybe it would help with some context. Im trying to create an actor for a created unit that is exactly the same as a different unit.
I dont...
I've been trying to make a cursor splat that resembles the one for the Penetrator Round in the campaign for several hours now, but I'm not getting anywhere. I am trying to make an air strike type ability where the user sets the direction of the air strike from the position of the caster, going...
This is probably just a clever scheme by the creators of Lineage 2 to get subscribers.
"Oh mah gawd, dis mayne play dat shit fo 20,000 hours. dis junt mus be too good!"