Still no screenshots (haven't played it yet, but I have tested it with myself on LAN).
In the beta2 version, I worked a lot on making things look nicer (when really, I should have worked on spells and features...).
Anyway, lots of major changes and bugs fixed.
Changes:
- You can only have 1 of...
Yea, this was just a test trigger. The real trigger is right here. For some reason, it only displays the multiboard to Player 1, but not to the other players:
MB GP Create 1
Events
Conditions
Actions
Player Group - Pick every player in DL_Force and do (Actions)...
For some reason, this only shows the last multiboard but not all of them. Not sure why.
Debug
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Multiboard - Create a multiboard with 5 columns and 5 rows, titled sadffgghjnh dd...
An easy way to do it if it's only for a few specific units is this:
Unit takes Damage
Floating Text - Convert real to string ( Damage Taken ).
You can also use the "a unit enters region" event in combination with the action "add the event to trigger "trig unit takes damage" but this will...
Not sure what you mean by that.
Thanks, I'll look into it.
Not sure what you mean by that.
save/load isn't absolutely necessary. In the beta version, it's almost pointless because I gave all players access to every spell. Also it's pretty easy to level up.
In the release version...
Definately! But right now I'm more interested in improving it than playing it. If you have screenshots, feel free to post them! If they're good I'll add them to the main post.
DarkStalkers
(beta)
DESIGN THREAD
DOWNLOAD BETA2 http://205.196.123.121/ltb0fckwqacg/vcaiqy8dsfv99pt/DarkStalkers beta2.w3x
Please keep in mind it's still a beta with many things missing! If you notice a glitch, bug, imbalance, or any mistake or thing that bothers you, let me know!
Read...
The problem is that the trigger runs when Player 1 has finished researching Test Spell Upgrade 1, but at the same time, the level of Test Spell Upgrade 1 must be = 0 which is not possible if the unit just finished researching the upgrade.
UPDATE
Since I can't edit my OP due to some glitch, I will post an update on how my map is progressing.
I've nearly finished work on generating random forests. Here are some screenshots below of COMPLETELY (100%) randomly generated forests.
While viewing the screenshots, please keep in...
Which house are you referring to? I opened the map in-game and in the editor but couldn't find it.
Also you should check the field values for that house in the object editor. Try resetting the values to their original (right-click the house and select "reset values") and see if it works.
Your map crashes because of a trigger or one of its elements (custom script, maybe?).
Give us more details: is there a particular action that causes your map to crash, or does it crash after a set period of time?
Try eliminating trigger folders 1 by 1 until your map no longer crashes, then...
Hey death_knight, thanks for the feedback.
Because I want to get a playable map out there within my lifetime, it won't really be a full on Action ORPG like I planned: there will be no quests, creeps, items, and many other features RPGs typically have. Simply because as I previously mentioned...