I'm completely stuck as I can't figure out a proper formula for this scaling
Ability Level | Damage
1 | 80
2 | 120
3 | 175
4 | 245
5 | 330
as you can see, the increase is exponential, each time it deals +15 more damage than on previous bonus
80 + 40 = 120
120 + 55 = 175 (since 40 + 15 =...
so would you be willing to go to and colonize the red planet, without ever returning back?
I would if I was a successful 40 year old man with nothing more to accomplish on Earth :P
so I guess never xd
EDIT: assuming you have expert doctors, engineers, enough water and food
yeah ofc the idea isn't mine :P
I've made this spell since HeX.16 requested it
and I thought I could share it here
scope punch initializer init // requires Timer Utils, AIDS, Knockback System (Kenny's), Group Utils
it's been a long time since I've posted my last spell
now I've decided to post a whole spellpack
screenshots are useless, but since everybody wants them, they are here :rolleyes:
I need to check if the unit is decaying (not dead)
because the moment he's killed, the unit is dead
but when he "falls" to the ground, he's decaying
any possiblity for that? :confused:
EDIT: found a solution
so after a long while, I've started doing maps and now I'm making a RTS Modern Warfare AoS
I currently made about 60% of the terrain
now what I'm asking for is could someone finish the terrain?
I'm very bad at it, especially when adding details (rocks, shrubs, cliffs, trees...)
I got inspired by HoN's Energy Field and decided to make a Wc3 version of it (although I actually never played HoN, I've made the spell based on it's description xd).
-Lagless (unless you spam)
-Leakless (I think, hard to find any leaks in such...
how do I remove all that text about upkeep? (look at the pic)
I want it to show something else, like game description or such...
can't find anything in game interface...
also is there a way to stop playing that annoying "DING" sound when your food limit get's to certain value and...
can someone explain me why this isn't working?
library income initializer init
public integer array INCOME
private integer array SALARY
private group G
private function filterFunc takes nothing returns boolean
local unit u = GetFilterUnit()
I haven't tested it (I want to save time :P), but here's a question:
I buy a mercenary unit from a neutral building (like a tavern) and the unit uses an upgrade
if I upgrade that "Upgrade" from my base, will it affect the unit?
Requires: TU, PUI, dummy model (you can export the dummy model from the map cause I can't remember the link :P)
Import Difficulty: Not very simple (you need 2 systems, 2 spells and 2 dummies)
I don't know if a similar thing was posted before, but I'd like to show you my first system (don't be harsh on me :o)
so it's a Polygon/Polyeder system, that allows you to create some standard geometric shapes using lightning effects and some math :P
this may be improved later, that would...