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  1. gameman

    Replacing a units model?

    Well, actually, I think that replacing unit X with unit Y and removing the units original abilities, and adding the spy's abilities seems to get me close (along with setting the units health and mana). Because the spy is one player, I figured an armor change upgrade would work, which it isn't...
  2. gameman

    Replacing a units model?

    Bump
  3. gameman

    Replacing a units model?

    But the delay with that concerns me, testing it, the dummy unit has a slight delay between orders. I'll explain what I am trying to accomplish now. I am trying to create a stealth unit with the ability to disguise as other units. I am trying to create the disguise effect with as little custom...
  4. gameman

    Replacing a units model?

    I considered it, but afaik, illusions have no armor value, so they take exactly the 200% dmg delt to them. Along with that, their attacks deal no damage (Although, I can disable a units damage). The reason I am being picky about the armor value, is balance. I Do not want to give an advantage of...
  5. gameman

    Custom team colors (textures) not staying.

    Mind telling me what the correct path is? I used the path "ReplaceableTextures\TeamColor\TeamColor03.blp", which shows in the editor, but has no effect on in-game coloring. (I even changed the constant in the GameInterface Dialogue)
  6. gameman

    Replacing a units model?

    This idea works with the item_illusion ability, I paired it with a way to adjust max health and mana and it's very close to what I want! My only issue is that illusions do not have to ability to cast spells, even when they are added to them.
  7. gameman

    Custom team colors (textures) not staying.

    But it correctly shows up in the editor, which I assume is a sign that it is the correct path; or am I just being mislead?
  8. gameman

    Black arrow aint working on melee

    I tried non hero, hero, melee, custom: all with the killing blows producing skeletons. My only suggestions are to try the neutral hostile version, and if that fails, reset the ability.
  9. gameman

    Replacing a units model?

    I was not whining, or being the little child saying that blizzard messed up when they didn't include a way to do this natively. I wanted a direct answer with the solution, or a clever work around/idea. I did not come here to be berated for a question I had asked. If it is such a common question...
  10. gameman

    Replacing a units model?

    Use more than one word when answering a users question. Otherwise it seems really rude. Not quite what I want. There are going to be quite a few units that I am going to use as the disguises, but if it falls down to it, I guess I could...
  11. gameman

    Black arrow aint working on melee

    Try changing his attack type to missile with a high speed and short range (original melee range), with no missile art.
  12. gameman

    Replacing a units model?

    Is there a way to replace an individual units model? I am trying to make a spy type unit.
  13. gameman

    Check if unit is in front of certain unit

    I made out my own trigger. I don't think I tested it enough (seems to have an occasional bug). But it works! You'll need to adjust the values, and clean it up. EDIT: Oh, sorry, I made my trigger with cone detection, not the way you wanted it. Well, maybe this will be of some use. Working...
  14. gameman

    Custom team colors (textures) not staying.

    I'm changing the games team color it self (say, purple to pure white, or tan). Not an individual unit types color.
  15. gameman

    Custom team colors (textures) not staying.

    I Imported them and closed the editor and reopened it. I was happy to see that the units in the editor were colored. But the effect doesn't apply in the game.
  16. gameman

    hel pme with control hero

    Its the original owner of the unit that you are taking control of. EDIT: Actions Set CharmCastUnit = (Triggering unit) Set CharmTargetUnit = (Target unit of ability being cast) Set Charmunitowner = (Owner of CharmTargetUnit) Unit - Change ownership of CharmTargetUnit to (Owner...
  17. gameman

    hel pme with control hero

    I hope this helps. Add this in, instead of the "previous owner" Set Charmunitowner = (Owner of CharmTargetUnit) And as for the death, I belive this would work. Melee Initialization Events Unit - A unit Dies Conditions (Triggering unit) Equal to CharmTargetUnit...
  18. gameman

    Hero never miss hits

    Wouldn't that cause the critical strike text to appear over the units head every time he attacks?
  19. gameman

    Custom team colors (textures) not staying.

    Trust me, I left this account sitting for YEARS. I pretty much lost all my warcraft3 editor knowledge during those years. Anyway,the extractor had them listed as TGAs instead of blps. I'll see if converting them will change anything. Edit: Conversion changed nothing.
  20. gameman

    Custom team colors (textures) not staying.

    So I used the Image extractor program and exported two player team colors to edit. When applied, they show up in the editor, but not ingame. I wanted to make a tan race, so I replaced the purples TGA file. ReplaceableTextures\TeamColor\TeamColor04.tga With the path above, the units are...
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