Hi Guys, I posted over 5 different forums so here's some more info regarding this issue.
When I said I can select the core to use, that is for the physX engine in the "Set PhysX Configuration" tab which I believe is meant to change to "Set SLI and PhsyX Configuration"
I was ensured on...
I have been struggling with getting my SLI to work.
| i7-2770k 3.5gHz | ASUS P8Z68-V Pro | 2x4gb Kingston Hyper X | PoV Nvidia GTX 550 Ti 1gb | Gigabyte Nvidia GTX 550 Ti 1gb | Cougar 750watt PSU | Windows 7 Enterprise |
The VGA cards are:
Connected via SLI link...
Im posting the UNFINNISHED project here as open source material.
Hopefully it will prove useful to some and help others learn something new.
EDIT: Change of plans, forum limit exceeded, can't send files via pm so email me for map.
EDIT EDIT: Here is link to file...
I'm no traitor :P no...
Having been learning C Language in hopes of progressing to Objective C in order to program iApps.
Its not that I don't see myself coming back, just at this point in time it is my main focus and uses all my time.
Stay strong and fight the revolution :D
As I understand it, Position of Unit (GetUnitX/Y) gives the center point of the unit. As with regions, an event like UnitEntersRegion it will only trigger if the unit's center point enters the region.
Don't know if the will help but if the used the Position of Unit, you would have the center...
You can make it so it can be deactivated by setting it in the Game Constants but to stop movement you will have to trigger it. ie. Unit casts spell -> Set Trigger unit movement to 0. And when it finishes casting spell reset it the movement speed
Your link is broken but you could try something like this. This will send the footman to the closest region but 1 problem is if the region behind the unit is the closest region then it will send it to that one.
You will need to:
Create Trigger - Event Map Initialization -> Set RegionsArray =...
I can't get the maths perfect but if you have the boundaries find then what you can do (what I got from the snippet) is use something like this:
Destructible - Pick every destructible within 75.00 of Missile_StartPoint and do (Actions)
Loop - Actions
Set Missile_FlyAngle = (Angle...
Yes, the SFX pathing is a string
Custom script: set SFX="Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl"
SFX is string
And notice how I've doubled all the slashes ( from "\" to "\\" )
And string must be in ""
If you remove an ability and add it again via triggers the cooldown is reset.
So you can try something like Unit finishes casting -> Remove Ability being cast - > Add ability being casts
And ofcourse just add an integer counter to check if its the third cast or not
Untitled Trigger 001...