Wowie, it's been a while, hasn't it? Hope everyone that's still here has had a wonderful new year and Christmas.
So with YouTube constantly recommending me Warcraft Reforged videos this month, and seeing as how its release is drawing ever so close, I couldn't help but think about TH.net. It's...
I just draw on my free time, or when I'm very bored.
Here, you can see how my art has changed over the years.
Artwork pre-2011? Let's just say I'd rather not show, heh.
Critique or enjoy, whatever suits your fancy.
You can ask me anything.
PS. My apologizes if the images are...
Perhaps later, whenever I feel like it, I'll tack up a few pieces of my own work in the Gallery.
Thanks! I know that this tutorial caters towards a pretty specific art-style, but I'm glad to hear that it can be of some use to you.
Ah, forgive me for hyperlinking the images. I was going by this thread when it came down to formatting, as there are several images involved. I'll change it now.
As for my current profile picture: no. It's a shame though, since I don't even know who designed the logo for Disfiguring the...
[I hope this is in the right section/allowed, but if not, do what you will.]
It's been so long, and there's so much to tell, but where do I start? I suppose we should roll the timeline back several years first before going anywhere, but I'd like to get an introduction out first.
There's a lot of maps that have a poor selection of imported custom models: they either don't fit in the map environment (Pikachu in a Warcraft AoS), or the texture quality is much too different (one HQ model hero in an RPG) than the grand majority of elements in the game. I pretty much agree...
Haven't seen a thread about titles in general, so I'll start one. For the hell of it.
What is the title of your main character? It could be your favorite, the first title you ever received, the one that was the most time-consuming for you, sounds ridiculously awesome with your character's...
DISCLAIMER: I do not play DotA and therefore, I do not pertain to knowledge of spells in that particular game.
Type: Active, Area of Effect
Targets: Ground, Enemy
Description: Unleashes a chaotic firestorm that surrounds the Hero, causing moderate damage every second to all enemy...
Protects the Necromancer in a veil of death, causing damage based on the amount recieved and reduces damage taken while it's active. Lasts 120 seconds or until 20 attacks or spells land.
The Necromancer emits a necrotic pressence, causing healing spells to...
Ulduar patch has shattered any hope for me to see the light of dawn again. I am disappointed with the Tier 8 armor set and it even makes me think that Rogue Tier 8 looks superior. Out of all the plate wearing classes, Paladins are ridiculed.
To be honest, I really thought there was a trend in...
HAHAHA. That's going to be quite chaotic.
Anyways, just reread the first post. The map sounds quite convincing, and I hope there's a whole lot of space in the city (or cities) to compensate for building space.
Also, one question. Does every player start in the same prison or are they all...
Pretty much, it's really based on your own perspective, to be honest. It does sound very much like an Abomination, but if you noticed the way Forsaken Grasp was worded, I'd very much doubt those two stubby legs of an Abomination can make a jump several yards forward.
In my perspective, you...
Hmm. This does not at all seem like an RPG to me. By the sounds of it, you're already convincing me that this map is an AoS oriented map. That is - until you've given us more information about it.
The way I saw the Korean text made me boggle at first. But then I realized it was pretty much the same as 'Chaos' when interpreting in English.
Anyways, it sounds pretty wierd because your second hero is a universal travelling box. In addition to that, I think it's wierd...
Guess you could call it...
You drain all defensive power from nearby allies in a short range, reducing their armor value to zero and granting you armor equal to the amount reduced.
Kind of seems complex in the way I interpreted, but I get what you mean - overall.
Prevents the next killing blow made on you and heals you for a percent of your health when it occurs.
Whenever you are damaged by an attack or spell, you have a chance of reducing the damage you take from the next attack or spell inflicted on you.