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Hi! The map is a TD where each induvidual player spawn its own wave by using an ability in the players "builder unit". I think there's some...
Hi! About 9 years since I last logged in to thehelper.net! o_O I lost most of my triggerskills since I was active here and I'm now in need of...
Hey all, My brother has just started a new project. You create a website for free in just a few clicks and webhosting, domain name is not...
Basicly, I want "Arrows" to be heatseeking when you come to close to them (making the arrow go your direction) It is a arrow dodging game and...
Reinforcement Part1 Events Unit - A unit Begins casting an ability Conditions Actions For each (Integer A) from 1...
Hello everyone. You might know about my current project named Sheep Wars. I've come so far that I want a rounds system or "Rematch system". The...
Well it's the first time I play around with dialogs and I can't seem to fix it! The problem here is that when either "Yes" or "No" is pushed...
So this is the problem... When a player types -last hope, all purple units die but not the others. Can anyone see whats wrong? Add Sheeps To...
Sheep Wars Current version: 1.8b, download link at the bottom of this post. Fight with sheep and rule the sheep world! Kill one sheep and...
Concept finnished and moved to a big mini-games map. Keep a lookout on Members projects soon =) edit: I have decided to let the "Big minimap...
Ok guys I just want to tell you that I do not know ANY JASS AT ALL! That out of the way, couple of questions! 1. What do I change here to make...
Pudge Defense Concept: Be the well known Pudge from Dota and stop the enemies from getting to the end by using your Meat Hook, NOTICE! When...
So my problem is that when a pudge casts his meat hook and another one cast his WHEN the other ones is in the air, the one that casted first his...
So my problem is I want the units that enters a specific region to move to another region AND heres my problem... Attack all units in its way....
Hey all :) So... My problem is finding a good solution to my hero picking trigger. The idea for now looks like this: Red Pick 1 Events...
Spawns the first level perfectly but not the second... I think it has something to do with player 12 brown's food... But I can't see whats the...
I can't seem to find the problem here... I appreciate all help. SetLevels Events Map initialization Conditions Actions...
Here's a TD Template I made for newbies to check out. Feel free to take triggers and learn. 2 waves that you can check out. Screens: Minimap...
Can someone make this work? I want the triggering unit to be thrown up in the air for a little moment. I took this from jumpmove.w3x It...
Jump ability Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Jump...