I see... I kinda forgot the word "Integer" is there by default.
Did you define this value? If the value is zero for all the array, then this value will return zero for every Counter array.
Meaning to say that your hashtable will always load ZERO + Key of...
> Just like my title says guys, is it possible to put hero icons on the right of the screen during in-game through triggers?
> And how can I set my heroes maximum level to 20?
In the main editor, select Advanced > Gameplay Constants > Hero Maximum Level.
Please explain what the ability is supposed to do.
Are the dummies spawned? Manually add the dummies into the map and order them cast FoK and see if they cast or not.
And, change all the 'Casting unit' to 'Triggering unit'.
Are you suggesting post#2 as a better alternative to the request of the original post?
Perhaps you could kindly provide your correct version instead of saying mine doesn't work, without even wanna try it.
By the way, thank you for your criticism, I will take it as something 'constructive'. I...
AI is always best to be triggered. The melee AI are meant for melee games and used for simple commands preset in WC3.
The commands are already quite preset in the game engine. And it's hard to control which spell should/should not be casted.
And it's not easy to code for AI. But of course, it...
Player - Player 1 (Red) types a chat message containing <Empty String> as An exact match
(Length of (Entered chat string)) Equal to 4
Set some_real = (Real(((Substring((Entered chat string), 1, 2)) + (. +...
Try this for setting max HP:
Not sure how experienced your triggering is, you'll have to trigger the levels and dummy abilities.
You can also check out 'Set Damage' in my signature if you wanna set damage/armor.
> half the mana from attacks
> ((Level of Energy Shield (real passive) for (Entering unit)) Equal to 2) and ((Mana of (Entering unit)) Greater than or equal to 25.00)
In your first trigger, change this to:
(Level of Energy Shield (real passive) for (Triggering unit)) Greater than 0)...