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Woah fail, why did I post that third trigger?
Untitled Trigger 001
Unit - A unit Is attacked
Add to group
Unit - A unit Is issued an order with no target
(Issued order) Equal to...
Autocasted spells won't trigger that event, you'llhave to make it so that the unit is added to a group when he issues the order (the autocast...
Use the chaos ability, it's extremely useful for constantly changing a unit like this.
The if statements need to say if false
This also won't be MPI
EDIT: If the problem before was that the buttons weren't disappearing, make the...
This is a rather hard process, and requires a lot of triggering.
What type of game is this?
So am I like magical if I only use Vista and I can host on my computers (different houses)?
This is possible, but way beyond you and me, and I doubt you could find anyone with that great of C++ knowledge to help you with this.
Thank you! I don't know Jass, but I had a feeling there was a way to do this. (I know how to use Jass snippets)
He said he was adding the special effect if the unit didn't have a certain buff, so that wouldn't work.
My bad, didn't read it right, recreating it...
Init the HashTable
MUI was easy before and after hash tables, and I use GUI.
No idea how to easily fix that, sorry. And for the tree wall:
Bump, I really want to know if this is possible.
Tree wall is fixed, meaning the way you want it, and I can't tell if the other spell is working correctly or not, so I want you to test it out...
Wow, sorry, but just WOW. I added my spell's trigger and fixed a bunch of crap in your map, assuming I knew what it was supposed to be, so here's...
I have no idea how your spell could not have a cooldown if this trigger is active, it doesn't pause the unit, order it to stop, reset the...
There is a way to do this, but it is limited and requires editing loads of C++ code.
The way I see it:
Take the w3mmd crap and add it to your map...
Now it's even less MUI... You are loading and saving one value for every unit, not one value per unit, but just one value overall... So now if...
Doesn't that just defeat the purpose of using a hash table? I mean doesn't that remove the MUIness of the spell, because now it sets all the...