Is there a way to share control of one single unit with a team?
There are 12 player spots - 2 computers, 10 players.
Each computer is the Camp of each team. Like in an AoS.
I want Computer 1 to share control of one building with Team 1.
-||- Computer 2 -|| - Team 2
See what I mean? :>...
The Oath is an AOS, and the main goal is to destroy the enemy main building, by pushing creeps to the enemy base.
- 2 lanes
- 2 Teams: The Oracle (murlocks) and Frenzyheart Tribe (gnolls)
Game Triggers: 70%
I'm not very good with timers, so I want you to check I did everything right with these triggers below :) This revive system is supposed to revive all dead heroes every 90 seconds of game time.
Time - Elapsed game time is 0.01 seconds
Could anyone show me how to through GUI triggers; check if unit has 2 items of artifact/powerup/miscellaneous class? My trigger below failed, probably cus the hero already got the item when it runs. Thats why I need help. Or do you got a better solution? Any help is great! +rep
I used to have a program which changed the wc3 background. I think it was called Shapeshifter -> worked excellent.
Now I'm trying to find it on the net again. But so far its not going very well. So maybe someone here can help me? <3
I wonder this cause I can have 3 lanes in my map. But 3 lanes will limit the combat a bit as my map isn't very large. The lanes are then kinda close to each other. So I thought like, hey! If I get rid of the middle lane, players will have more space for open combat.
Sry for my english! :D
I heard about this save / load code that is used in many ORPGs. It is good, but the code is far too long and you can't copy it directly (ctrl+c).
Is there a save / load system that creates shorter codes?
Hey :) I have two questions for ya
1. When you change the scale for example a building, units still seems to handle it like it had normal size. When they maybe shall go around a building, they walk through the texture. You know what I mean? How do I configure this?