I am trying to make an invisible barracks that I can place underneath a visible barracks.
Above is a link to a thread of what I am trying to do.
Currently I have a barracks. I set the unit's Actor Model to "None" and now I...
How do I attach an actor to a unit?!
So I made it a unit and now I am trying to attach the actor to the unit.
I went to the actor then events and added
- Create XilFoilage(Actor)
I get this error
Unable to create unit actor. Creating fallback sphere unit.
I am trying to remove a doodad (w/ footprint) using triggers.
I can get rid of the actor model with:
Actor - Kill actor model (Actor for Foliage - Xil - [39.50, 139.50])
but how do I get rid of the foot print?
I admire that you ask a lot of questions but you need to use your head sometimes.
And it is quite clever to use a female sn and pic to get your questions answered.
After you have the vote sum.
Divide the vote sum by total number of votes cast.
This will return a number between 1-6.
I had this problem with my map. I solved it by making an upgrade building for each player... but I am sure you can also solve this problem with triggers. I have seen maps like Special Elite Forces have neutral upgrade buildings so It is possible.
This looks like a good tutorial...
Just left them at default. I think that section is for Starting Locations. I do starting locations with triggers.
Setting the game up with 3 different game variants works... 1v1, 2v2 and 3v3 using
- Player Attributes > Teams > 2 Teams
The team setup is a shit storm.
Follow a couple tutorials and you will start to get the hang of it.
In Data Editor everything is an object from the Unit, Attacks, Abilities...
I have a 3v3 map and I am having issues with player slots and the game lobby.
It puts players in different player slots than indicated on the lobby and loading screen.
Here are my map settings
Under player properties I have player 1-6 with the control slot set to User.
Under Game Variants I...