Is their a built in skill that Revives a dead unit?
Something like Raise Dead except it revives the unit that died instead of the same unit regardless of the corpse. I'm not looking for Animate Dead, I don't want AoE.
I can't think of anything built in but I figured I would ask...
Looking for someone to help fix the borders of some icons:
I need Passive's for the following:
I'm having quite a bit of trouble getting these shops to do what I want. I need the shops to sell units only too allies of the owner of the shop selling the items. I've tried adding "Shop Sharing" and "Shop Purchase Item", the same skills team shops like Arcane Vault have. They won't select the...
Floating Text - Create floating text that reads +1 at (Position of (Dying unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 80.00%, 20.00%), and 0.00% transparency
Floating Text - Hide (Last created floating text) for (All players)...
I need suggestions on what might be the best way to set up my bounty system.
In my game you control a hero and with bounty on all goes well for what he kills. But you also spawn units that are not under your control that get kills for you. These units are kept in an Unit Group so you can...
Icon Request Thread
It was becoming increasingly difficult to keep track of what requests were being fulfilled in the old thread. I will, as much as I can, update this original post with links to unfulfilled requests. Please do the best you can in letting me know when a request has been...
Will something like this work?
Unit - A unit Begins casting an ability
Unit - A unit Is issued an order targeting an object
(Ability being cast) Equal to Grab Ball
(Unit-type of (Target unit of issued order)) Equal to...
Created By:VG-Lyle @ Azeroth
Original Idea by: STANLO
Current Version: v.4
Introduction: 2 Teams of 6 battle it out in a friendly game of Dodgeball! Each player gets one character. Carefully eliminate enemies using Grab & Throw abilities. First team to win 3 Rounds wins!
I want to position unit2 in front of the unit1 every time that unit 1 moves. Essentially keeping unit2 in front of unit1. This has to be via triggers.
What is the quickest way to do this so that it doesn't look too choppy.
I want to eliminate "Right-click to activate auto-casting." from an auto-casting ability's tooltip.
When I simply erase it the entire tooltip flips out.(ie. fills with junk)
If I change it to a space I still get 2 extra |n (new lines)
I have a feeling it has something to do with Text -...