How can I make a unit "upgrade" to a new unit?
Example, I want a footmen to upgrade to a Knight, but I want the upgrade to have a cost [50 gold]. How can I do this?
It doesn't have the "Upgrades to -" area in the object editor.
-Use 'import sound' button at top to import the mp3 file
-Right click on the name of the mp3 file in the sound list on the left side of the window
-Click on 'use as music'. This automatically creates a music variable using the mp3 file as the music that can be used with 'Play Music' type...
Is there a way I can trigger them so that they avoid the grass regions? I really want a boundary.
I have 2 regions. Test1 & Test2. I want the units being spawned in Test1 to move to Test2 without being able to go on the grass. The cobble path from Test1 to Test2 is a maze.
Here's my trigger...
I've never played any maul games so I have no idea what it is.
So let's say I made a maze with a cobble path. It's the same terrain height as the grass beside it. How can I make units only walk on the cobble path and not on the grass?
Oh alright thanks!! :D
Uhmm... my only problem right now with my map is the AI Boss... I have no idea where to start and what to do... I'm starting to consider making it player controlled but that would really suck :'(
I'll try, but what else is there? What other class roles? I can't think of...
How can I make a unit be loaded into a building?
I already tried giving ALL the load ability in a certain building but it still won't let my unit in. I also gave it the unload ability as well but it still won't load the unit.
I created a tower defense style part of my game where there's a path that mazes through a town (different terrain [Cobble Path]) and catapults follow those paths. The problem is the whole area is the same height, and I want to keep it that way, so is there a way that I can make the...
No, like with triggers. Can I use triggers to make a hero cast a spell he does not have?
So from my example, can I make that hero cast "Doom" on a different unit even though it's not in his skills list?
His only learnable skills are Devotion Aura, Unholy Aura, Avatar, Reincarnation, Stats (max...
For example, I can only put 5 skills/spells for a hero right?
So let's say those 5 spells are Devotion, Unholy, Avatar, Reincarnation, Stats.
But I want the hero to have more skills/spells. And since this is going to be computer controlled, can I make him cast a skill/spell that's not in his...