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  1. eatbeaver

    Nuclear explosion

    How do you create a big nuclear explosion? You know with the screen goes white and a big mushroom cloud. I know it has something to do with Mortar projectiles death animation but how do i edit it?
  2. eatbeaver

    Why is units facing right

    In my map when you bulid something it's always pointing right, i want it to to point at you (down). What is wrong? :confused:
  3. eatbeaver

    Player choose camera distance

    Hi, i want to make a camera system like in Ryoko td or Warlock were players just type in -camera X and then the camera zooms out to that range. Also i want the camera to reset itself to that postion until the player choose to change distance.
  4. eatbeaver

    Why is this trigger ignoring the event

    Doesn't the trigger have to wait fir the event before it starts? This one totally ignore it! :confused: Red Spawn Level 1 Events Time - Elapsed game time is 65.00 seconds Conditions Actions Set Level_1_boolean = True If (All Conditions are True)...
  5. eatbeaver

    Infintive loop problem

    Microorganism Events Unit - A unit enters Reds area <gen> Conditions (Unit-type of (Triggering unit)) Not equal to Microorganism Actions Set Temppoint = (Center of Reds area <gen>) Set tempgroup = (Units owned by Player 1 (Red) of type...
  6. eatbeaver

    How do i clear this player variabel?

    Evolution matter Events Unit - A unit Finishes training a unit Conditions (Unit-type of (Trained unit)) Equal to Evolution Actions Set Tempplayer = (Owner of (Triggering unit)) Player - Set Tempplayer Current gold to 100 Custom script...
  7. eatbeaver

    Warcraft 3 frezzes when trigger i activatded

    Infinite loop maybe? Microorganism Events Unit - A unit enters Reds area <gen> Conditions Actions Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Multicellular) and do (Actions) Loop - Actions If (All...
  8. eatbeaver

    Non working unit in range trigger

    Why doesn't this trigger work? It is supposed to damage all units owned by player 12 in 512 range but nothing happens. Gravitiy Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units of type Gravity) and do...
  9. eatbeaver

    Easier spawn for my TD

    Right now i am using an unflexible and full of leaks so i want an easier one. So how can i make my spawn triggers 16 actions less? I am using this one right now: Level 1 Events Time - Elapsed game time is 35.00 seconds Conditions (Player 1 (Red) slot status)...
  10. eatbeaver


    I want an volcano as a tower on my TD, but iam not sure how i can make one. Can i order a dummy unit to cast an volcano when the volcano buliding is completed?
  11. eatbeaver

    Order unit to move to closest region?

    Is this possible whitout store all regions in variabels?
  12. eatbeaver

    Copy everything except terrian to a new map

    Is it possible to do this? I don't want to copy everything file by file.
  13. eatbeaver

    Which terrian will fit on my TD?

    Hi. i have a TD with the theme diffrent powers in universe. There are 3 buliders: God,Evolution and Power. I have made and path the TD on a completly regular dalaran map, but it don't think it fit in with the theme. So i created a map where you are in heaven (lol) but that didn't fit in...
  14. eatbeaver

    Download ready tile sets.

    I have search but i can't find any website where i can download tile sets ready for importing. Any good websites for this?
  15. eatbeaver

    Kill count for a specific unit of type

    Hi, i want a intreger that count kill for all unit of a type. Its a tower and i'm not sure how to do it. Example: Player 1 red bulids a tower that kills 3 enemys. Then he bulids an ahoter tower of the same type that kill 1 enemy. The tower need 5 kills to upgrade. How to seperate all the towers?
  16. eatbeaver

    Damage aura

    How do i make an aura that take damage to units in 700 range?
  17. eatbeaver

    Missing event

    Where can i find the event Unit- A unit is affected by an ability
  18. eatbeaver

    Trigger problem

    Why does this trigger refuse to work? Copy Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Split Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  19. eatbeaver

    Detect runnig trigger

    How can i detect if a trigger is runnig? Right now i use boolean but its not flexible. Is there an ahoter better way?
  20. eatbeaver

    Replacing the weapon when an ahoter is picked up

    Hi, when let's say a footman is picking up a sword i want it to replace hes old one. How do i do that?