Well, it only took 6 months, but 1.20 is finally here!
It has a bunch of new stuff (New items, new powerup, entirely redesigned damage system that required a ground up rebuild of most of the old powerups, etcetera) that took a long time, compounded by the fact that I am lazy.
Well, 1.18 is out now. It has a ton more stuff, including
Hooks deflect off walls and buildings
Custom game length
Killing sprees etc
Easier usage for active items
Check it out at http://pudgewars.informe.com
I assure you, I am the maker for the map. The forums you are talking about are linked in my first post, where I am an admin. If you look at the map, you can see my name in various places: Suggested Players says By Tossrock, the loading screen says Tossrock presents, in the Quests menu, it says...
By shuffle he means random spawn locations, I think.
I do in fact have a wc3campaigns account, and a very very old one at that (September 2003), but I never really use it. I learned how to map edit pretty much entirely on my own. I started using JASS in the summer of '06 after opening up a...
If you've never played Pudge Wars, the basic premise is two teams of Pudges facing off from two sides of a divided map, utilizing the meat hook type spell. Mine is a bit more advanced than the older versions, with some of the following:
Evening chaps, glad to see the interest in my map! As a note, the current version is 1.17c, which is available at http://pudgewars.informe.com
Anyway, as someone pointed out earlier it does indeed use structs. You'll need Grimoire by PipeDream and Jasshelper by Vexorian to compile them...