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    Other WarZ

    WarZ - The Multiplayer Zombie Survival Map Based Off DayZ Brief Description: A multiplayer medieval zombie survival map in which you and three other players fight each other and the undead in order to survive for the longest, and ultimately escape the infected kingdom and win the game. Four...
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    Changing Basic Command Abilities?

    Hey there! Super quick question... where is it possible (if anywhere) to change the description of basic command abilities: i.e: move, attack, patrol, etc... Secondly: The same question for the 'Build Structure' Ability. I gave it to one of my heroes, but I want the icon to be in a different...
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    Hiding a unit's health?

    Hey there! Is it possible to hide or cover up the health and mana values underneath the portrait of a unit without making the unit invulnerable? Cheers!
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    Different Multiboards for each Player?

    Hey there! I am trying to create a local multiboard that is unique for each player on my map. Each player should have one that displays their kills, murders, deaths, etc... in the multiboard, but only their data is displayed to them. However, it has become apparent to me that multiboards have...
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    Gate Unit 'Open/Close' Spell Problems :(

    Hey there! I have a buildable unit based on the Gate destructible, and I created a spell based on channel in order to make the gate open and close, being as you can't just make it open and close with destructible triggers. The trigger for the spell is this: Events Unit - A...
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    Some small loop trigger problems

    Hey there! So I have a spawn trigger for units on my map, where every 60 seconds a new wave of units spawn at random regions (preset by a region setter trigger). Previously, the trigger went something like: Create (Unit) at [REGION], etc... Wait 0.02 seconds Create (Unit) at [REGION], etc...
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    Condition: Unit's Distance to another unit?

    Hey there! So I'm attempting to make some sort of 'cook food' trigger, in which a player types a command, and some raw meat from his inventory is removed and cooked meat in given to him. However, a condition for this to happen is that he must be standing near a fire in order to do so. I have...
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    Dialog Window Problems

    Hey there! I have some dialog triggers in my map for viewing item descriptions and creating them, etc... However, when testing in multiplayer, my friend noticed that when he opened up a dialogue window while harvesting, the window went completely clear and he had no way of closing it, and was...
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    Using amount of mana as an event?

    Hey there! I'm trying to make a good ol' "tired" effect for units when they get under a certain amount of mana. The way I currently am doing this is by having a periodic event track unit mana and any less than or equal to 100 mana have their movement speed set to a lower number, and when they...
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    Problems with multiboards! :(

    Hey there! Yet another question as I press on with my map's features! I am currently attempting to create a multiboard which shows each player's zombie kills, player kills (murders), and deaths. The zombie kills and player kills should also be wiped every time that player's survivor dies. I...
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    Units dying from damage over time (poison/fire)

    Hey there! Only a little simple question: Is it possible to make units die from DoT poisons etc? Currently, no matter how much the DoT does, the units get to 1 health left but do not die! Any way to stop this?
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    Reducing Hero Level via triggers

    Is this possible? :) So far with: Event - A unit dies. Hero - Revive triggering unit instantly at ____ Hero - Set (reviving hero) hero level to 1, hide level effects. This doesn't seem to work :( Is it actually possible to reduce a hero's level? I'm trying to make it so every time the...
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    Random integer.. not so random?

    Hey there! I have a trigger in my map which sets a variable region to different regions depending on a constantly changing integer which decides the number of the region randomely. It goes like hits (no idea how to do trigger text): Events - Every 0.10 seconds of game time Actions - - set...
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    Item spawning, making some items rarer than others?

    Hey there! (Yes, it's me again, and no, I will not stop asking for help, I'm a noob!) I am having a system in which items will randomly spawn in random points of random regions periodically, and then disappear when the next spawns come (I have that part down alright... theoretically). However...
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    Spawning at a random point in a random region?

    As the title suggests, I am trying to trigger in spawning units at a random point in a random region (out of a selection of regions, not all of mine would be appropriate). This would be wonderful if it were possible, as I really need random spawn points. Spawning at a random point in the...
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    Destroy a specific item when another is picked up?

    Hey there! I am making a map with weapons that randomly spawn in regions periodically, and then despawn if not taken. The problem I'm facing is that I don't know how to make it so weapons cannot be stacked, but at the same time keeping the 6 inventory slots. Is there some way to destroy or...
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    Need help with a Bear Trap ability!

    Hey there! Creating a zombie survival map for me and my friends, and am currently trying to create an item which can be found that summons a bear trap which stuns any enemy heroes that are unfortunate enough to step on them for 3 seconds, makes them bleed for 5 seconds, and makes them visible...