It shows a bar with 15 |, when it should be showing 30 |.
And it doesn't go away, it just stays there forever.
Untitled Trigger 001
Unit - A unit Begins casting an ability
Set cccString = |c00FFFFFF|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||r
I'm starting College soon, Computer Programming, and I'm looking into the laptop I need for school.
I built/build my own desktops, so I'm looking into doing it for my laptop too (AKA Barebones/Barebook).
The laptop has some minimum requirements that must be met for the course, I'll...
Hey there TH.net.
I'm trying to get a dummy to cast Invisibility on all units on certain terrain.
According to my BJDebugMsg's, everything should be working, so I'm thinking maybe it's something in the Object Editor that's causing my dummy not to cast.
Anyway, here's my trigger:
I just got back into WE'ing, and made a very, very basic DoT spell.
I'm just wondering if anyone can give me comments and/or constructive criticisms to help me re-improve my JASS as I'm very rusty.
Without further ado:
Hey all. I've recently came back to WC3 WE'ing, and I went with the good ol' TimerUtils to try and make some simple spells.
My spell doesn't produce any errors, however the TimerUtils script itself does.
Here it the code for it:
library TimerUtils initializer init...
Created By: WolfieeifloW
Requires NewGen and TimerUtils
Optionally can use GTrigger
Spell editing, idea, and triggers were created by WolfieeifloW.
If you take the time to download / look at these, please at least leave a comment.
My spell is a simple dash, but it also does damage and creates an illusion at every enemy hit.
My problem is that sometimes (Usually when going diagonal), units won't get grouped by the spell.
My hero goes right through the middle of them, but still doesn't create an illusion sometimes.
This started when I was trying to upload a test map for my spell in the World Editor Help forum.
It's ~53kb, and it didn't upload.
What happens is, I select the file, and click "Upload Files".
The bar fills behind it, but it just sits there when it gets full, nothing happens.
Recently I've got more into structs and methods, but I'm having a bit of trouble.
I've semi-learned about static and non-static structs.
But uhm, I'm wondering how I carry a unit from one method to another:
I'm here to look for help with my map, WoW3.
I'm looking for someone who can make spells and code them.
What I Want From You:
The ability to code in vJASS
The ability to make working, efficient spells
Keeping the file size of the map to a minimum
All spells must use the Damage...
I'm working on converting my map over to using GTrigger, Damage, and AIDS.
I've got some help with making my ComboPoints system use AIDS, but it's not working now.
Here's a quote from my previous combo points thread:
I, honestly, don't really know how to use AIDS, but I need it for my map to...
I've just 'installed' Damage, and am trying to convert all my spells over and I've already ran into problems (:().
I've created a 'DamageText' system to pair up with the Damage system.
scope DamageText initializer init
private function Conditions takes...
I'm here to request a UI change.
I'm not sure if it's even possible, but I'd like it if someone could please make a UI that looks like this:
If someone can do this, it would be greatly appreciated.
Or, if someone could please link me a tutorial on modding the UI, that would be...
I thought this was quite a simple thing, but it's not working.
The unit's simply do not move at all.
Everything is running fine, and both BJ's show up with 'ran' increasing by 1 every time like it should.
scope StackerAttach initializer init
private unit s1 =...
I've tried to burn a DVD using "Sothink Movie DVD Maker".
It gets through all the files, gets to the end and is finalizing the disc, then just ejects the disc and says "Failed to burn disc".
I've also tried Nero Vision 10, which does the same thing..
Also, Nero makes each file...
The Spell Idea Thread
I've seen a lot of threads recently looking for spell ideas and/or heroes.
I've decided to remake an old thread of mine, "The Spell Idea Thread".
Contained in this thread will be countless ideas.
If you're looking for heroes, you can easily just mix and match spells and...
Just wondering if anyone uses this program for the use in this thread title (TGA -> BLP conversions).
What's the compression quality you use?
My map has quite a few icons, and 50% compression looks, honestly, identical with about 5KB (12KB down to 7KB) less size for the BLP.
I'm trying lower...
I didn't want to just add this question into my other thread (Since that's against the rules :cool:) so I posted this.
I have a spell that heals the hero for 3% health when it procs.
So, I've used SetUnitState().
Here's the line of code it uses:
private function Heal takes nothing returns real...
Hey there!, I have two questions today TH.net (Yay :rolleyes:)!
My first, is to 'fix' this trigger I have.
I have a passive spell that has a chance on attacking to increase Strength by 15% for 5 seconds.
I've found one of my old spells, and re-learned timers (I think :P).
I have no idea what changed that could have wrecked this system.
It was working completely fine, and now it doesn't.
What's supposed to happen:
A unit uses a certain spell (Mangle or Claw) and gets a 'combo point'.
Combo points range from 0-5.
So, I made 6 spells with different...