Unit - A unit enters (Entire map)
If ((Unit-type of (Entering unit)) Equal to Chempion) then do (Set Champion = (Entering unit)) else do (Do nothing)
game crushes when i add this trigger, but the strange thing is that i...
Ok the problem is veary strange. In world editor i have pleaced some of this bird and bat generators and when lanching game there is no problem everything is fine, but in some users that downloaded the map can see some purple boxes at the generators pleace. Ani idea what can be the problem...
Whenever i create trigger with event Unit enters playable map area or entire map game crashes... The strange thin is that i
have that kind stiggers in map allready created in past and they work fine, but when i create new ones the game crashes.
Map Loads fine but in game i got unpassable...
making a spelll
Im trying to make a skill that will instantly lanch 3 waves. first one goes to 90o of units facing angel (front of unit) seccond one ggoes 60o and third one 120o. is this possible in GUI?
call ReviveHeroLoc(OURHERO, GetRectCenter(GetPlayableMapRect()), true )
i know that this mean tha center of playable map are. Now i need player start location to be sellected, but dont know how is
right to write "getplayerstart" or "getstart". How is that command?
dont worry, all this vids and matterials about multiple dimentions are theorys. You can have your own one, as all of us have, i guess.
Without knowing what is space and time, noone can understand the construction of the universe.
Surely you do not understand what I am saying. In my opinion for time existence you need a space, room for any action. If there is no action which is agen in my opinion possibale inside of the large pile of matter, the time flow starts to change. Phrase ''Time flow'' is the on going speed of...
Time is space. If there is space ther is time. All what you guys are talking is not about time. You are talking about time flow, that can have many steps. I think that the seccond phase of human destiny is to understand, what is time.