is there a way to get a specific player's "camera target"? I noticed that the point "target of current camera" has no parameters whatsoever. Because of my inability to host i could not test if this BJ would work in a multiplayer environment so if this dose what i want automatically i have no...
How do i lock a unit's height as tho it has hover but give it no collision as if it was flying
I have bullets that climb walls -_-, i need to get rid of that
Things i cannot use
Locoust - I use the damage of the units as my collision system, so i cant use locoust because it makes the units...
Zelda (overhead camera) done in Metroid styled exploration based gameplay (collect crap to break open walls to make the map bigger)
Supports up to 5 players, although solo play is beatable, team play will cut your completion time considerably.
Attack Mode - Tired...
Havent been here in a while, so hi to anyone new
I would like to request a Passive version of the following icons (in other words, borderless)
Story - My games don't need one
Victory - Test version has no victory conditions
Defeat - 120 creeps are present in the game field
The game is a mixture of Building Management, Circle Defense, and Click Defense. You have a 16x16 plot of land that you must manage to increase the...
so, ive been working on my rpg systems again (yes im still working on it, its been years and yes it isnt done yet =_=)
Anyways, enough about my rpg, the problem exists with the multiboard
I have the board set up so it displays the battles status, that being the turn order of the match, the...
most people who are unfamiliar with Jass will most likely encounter this problem sooner or later
When the move unit instantly action is used, that unit is FORCED to STOP
this is extremely frustrating for those who want to create GUI slides, but there is hope. With a few lines of custom text...
is it possible to increase and decrease the sizes for the particles without modifiying them in a editor? cuz i noticed when i shrunk the models with particles for my rpg, the particles remained the same size and kinda ruined the model.
so the question is; Is there a way to change the size of...
I actualy dont know what F O E stands for, but its seperated in the game just like that
Im makeing a first person dungen crawler based off of Etrian Odyssey, i alredy have the random battle seed, death system, and movement system
i dont really want to say much about the battle system right now...
I am in a delema, i am currently having trubble decideing upon which movement style to go by.
Ill start out with the constants for both systems.
-Both uses slides for move
-Both allows the Core to point to show where the opposeing core is
-Both allows the core to move past the 522 speed...
For everyone who followed my bullet hell project, i present to you the rehaul of that project
This is yes inspired by the famous phrase that is yelled at every gradius boss fight "Destroy the core!", and that means the point of the game is to destroy the other team's core
The teams are...
After enjoying the joys of Valkyrie Profile's insanely smooth battle system, i have come to a conclusion to attempt to remake it's battle system (with my own twists of course)
The battles will play out on a differnt section of the map (much like FFF), from there your player leader (the hero...
hey, is it possible to convert a ogg file to mp3 file in a format that wc3 can read?
if anyone can, can you convert this file to a .mp3 in whicn wc3 can read? ive tried converters like lame, but warcraft III keeps on saying its a...
someone explane whats wrong....... (i understand theres something wrong with my triggering, but i dont know what)
btw this is for bullethell v2.2 so for all you fans, thsi is whats hindering your release... my apologies
btw the tweak set is for optimieing Bjs
Type: Highly Experimental Shooter <For Warcraft III at least> Overhead shooter
Story: A group of turtles in a lab have undergone a malicious experiment. The once innocent turtles have been transformed into rampaging war machines! The turtles are driven mad by the experiments conducted on them...
Add to bullets
Unit - A unit enters (Playable map area)
((Triggering unit) is A sapper) Equal to True
Game - Display to (All players) the text: (Name of (Triggering unit))
Unit Group - Add (Triggering unit) to Bullets...