when i conduct a search, I can only view the first page of results - won't let me scroll through any others -
says "Sorry - no matches. Please try some different terms. "
its a find threads started by user search
So I have recently gotten into some video encoding.
I was using Handbrake for a while, but its a bit limited and dated.
I managed to snag a copy of Xilisoft HD Converter, but it sucks hard. It was supposed to incorporate some new AMD GPU accelerator to speed up encoding, but rips always turn...
Is there some bug with NewGen where maps saved with certain sized names will not run the pre-compiler?
for instance, the same map, nothing changed other then the file name:
emjlr3 - 1000 Needles, Saves
emjlr3 - THN Spell Contest #20 - 1000 Needles, Doesn't Save
rather, the map saves, but...
as I don't quite get what is going on here, I would appreciate it if someone could learn me sumpin'
extracted from T32x:
what exactly is thistype(0) referring to?
Just something I noticed while messing around
An ability, based off channel, is used to cast an ability, Slow Time. I am using a spellbook with the endurance aura as an ability to add a slowing buff to affected units.
Strangest thing happens when the unit becomes afflicted with the Slow...
Dust and water slide effects are widely used. However, I have yet to see ice/snow slide effects that could be used with wintry terrain, for instance, Icecrown Glacier.
With that in mind, I humbly request slide effects (models) that can be used for ice & snow terrains, continuing with the...
The idea is to
Make it so that a projectile flys above the ground at a constant total z height, uneffected by slight variations in terrain height
Jump/move parabolically on to and off of cliffs
The approach I took in my collision projectiles system was the following:
Why should I care?
Ever wanted to make a neato spell, but never had enough true grit to make a schweat test map to go along with it?
Maybe you thought to "borrow" some else's, but even that seemed like too damned much work.
In the end, you resigned to uploading a blank 64x64 grid of...
What ever happened to this as a viable option?
as compared to T32, which has, per timer expiration, a (trigger evaluate)+(function call/instance). In the periodic method, it loops through current instances, and swaps in place the next instance if the current instance is over.
Collision Projectiles v1.00
In the spirit of Vexorian's classic Collision Missiles scripts, I present for review, a fully functional collision missiles system, one that I have been meaning to update and release for quite sometime now. Those that exist are generally rather dated (aside from...
Slide System v1.00
The goal here was to make an all encompassing, end all be all Slide/Knockback System. I think I have created that, minus any glaring slights on my behalf.
The main issue I had with the extended knockback system is that you can't have multiple slides on a single unit - I...
Something I have been working on a little here and there the past few days.
The main issue I have with the extended knockback system is that you can't have multiple slides on a unit - I alleviate this issue by calculating the vector components of the current slide and the updated slide, which...
Import Difficulty: Low
Units Affected: Ground/Air
Target Type: Unit/Point - Enemy, Ground, Terrain
Toss your handy dandy boomerang toward the targeted location, which promptly returns to you, following an elliptical path. Units unlucky enough to wander nearby...
The most recent version of this spell requires just about every single system around. This update is much lighter, with very minimal script requirements, built in objectmerger calls, uses the optimized struct array timer method and contains a fix for the WC3 unit facing bug. Enjoy.
Playing around with the WE today, and this is what happened:
Import Difficulty: Low
Units Affected: Enemy, ground, non-structure, non-magic immune
Target Type: Single unit - Enemy, ground, organic
Magical energy consumes the targeted unit, throwing...
Need two banners (for now) for use on a website
I was going to use these
but I realised you are not supposed to
anyhow, I was going to use the cricket image (which is actually for a softball page), and the last image which is a composite of a bunch of different sports (titled All...
A DotA-like Omnislash, made in vJASS. Given the recent increased activity in Tinkis dated Omnislash thread, I figured I would dust off this old favorite, give it an overhall, and release it to the public.
Contains two versions. The Classic Omnislash, and an OnDamage...
People, more recently, have shunned the usage of dynamic triggers, or more accurately, destroying triggers (but one without the other is unrealistic). I like dynamic triggers. Sometimes its just plain easier and more convenient to use them, and I am all about ease of use.