So I was just looking at notes from a language I was working on and I came across this.
function ReturnThis takes nothing
out static export //no name needed
integer i = out n
function Woah takesnothing
integer n =4
So... today I solved attack indexing
Previously, people attempted to index attacks using debuffs. This wasn't possible because the data wasn't stored on the projectile. Thus, when the projectile would hit the unit, it would do something like fire events for the source, which would in turn add...
Made it so that Alloc, AllocT, and AllocQ isAllocated field was not debug only. This was causing a syntax error when the UnitIndexer modules were saved outside of debug mode. They depend on isAllocated : |.
These 3 things are separate resources from Unit Indexer. I updated the map to include...
Installation Script + Instructions
Installation Objects + Instructions
Required resources can also be found on github
Best thing to do is to just go through the tutorials/labs.
This can't be compared to any previous Unit...
So what, is this like whatever team makes it to the last round wins? Or whichever team makes it to the last round first or survives longest wins? Or what?
If it's simply tower defense survivor mode, that's not very interesting ; \.