By moyack und cohadar. 2009.
A long time ago, I(moyack) did by request a spell for the project Tides of Darkness. Now I decided to vJASSify it and this is the result.
This spell resembles the one in WC2, used by the ogre magi units.
Have you ever wanted to see hero icons of your allied players?
(without being able to control them)
scope ShowAllyIcons initializer Init
// The trick is to give advanced control but not shared control
Make a KillCounter library that will attach a Counter variable to all units on the map and will keep track of how many units some unit killed.
1. All your code must be in one library. (except the system you are using)
2. Monopolizing UnitUserData is not allowed.
3. No using of...
I have some serious bug in pyramidal defence.
At some point game simply freezes.
What is most annoying is that I cannot debug it.
It freezes and when I turn on task manager I see wc3 is using 99% CPU and that it allocates memory like crazy.
Any ideas in witch direction to look?
At some point I save a handle of some item.
After 60 sec I want to know where is that item.
If it is being carried by a unit I want to know which unit.
If it is on the ground I want to know x and y.
Anyone knows how to do this without ForGrouping all units on the map with UnitHasItem check?
This system is obsolete.
It has been merged with TT. <========<<
// ABCT - Timer library by Cohadar - v3.0
// PURPOUSE OF ABCT...