I think we dont have one, so i decided to make a standart list implementation.
Description etc in the Code comment (yes my english is horrible).
Example of usage:
As you may have noticed, there is no type safe handle listing. do you think i should add some feature to do it...
So i borderized 1600 World of Warcraft Icons and uploaded them.
A preview (which shows not much icons, but i cant upload pictures of all icons anyway...):
*THANKS TO COHADAR FOR HIS WC3BORDERIZER*
I divided the Icons into 40 categories which can be seen in the Preview picture.
just tried something out but it didnt give a syntax error:
function test takes nothing returns nothing
local Test dat1 = Test.create()
local Test dat2 = Test.create()
if dat1 --> dat2 then // this should syntax, shouldnt it?
SIMPLE DASH, made by Trollvottel.....
- The caster dashes to the target point
- Units standing in his way will be dragged with him
- At the target point the caster (well actually a dummy) stomps the ground and stunns all units
Creates a ring of dummys which is turnable and movable in x,y and z direction.
Documentation(yes, it is short):
Screenshot(Look at it ingame...):
Maybe you have ideas to improve this? Please tell me.
So, im making a sfx system. It should create a ring of dummy units and then be able to turn, be attached to units, move to points, etc. and everything including the z-axis. So that is the code i came up with.
Im currently testing the turning around the z-axis. This does NOT work, the...
Well i haven't worked with the world editor for some time, so i'm a bit rusty. But here is the Wild Axes spell.
Leakless: Yes, AFAIK
Lagless: Depends on what you do with my spell
Needs TT: Yes like each of my spells ^^.
Screenshot(looks better ingame)...
Well, i just wanted to do something in GUI, so i made these 2 spells.
Fully GUI (except leak removal)
Easy to import
Leakless (of course)
Found no better description than this:
Throw 3 spears in the target direction. If a spear hits units, they will be damaged...
I know there is already one made by me but it was graveyarded and is not very nice. So i made a new one.
Needs vJass, TT, PUI and my custom function library.
Yeah i know its not 100% the pudge wars meat hook, but it looks quite similar.
A few (bad) screenshots:
Well.... better test it...
Generally: There could be some coding errors because i didnt write anything in jass or gui etc for a longer time. so dont kill me for errors i didnt find ;)
The spells use TT and a library i created to make the code not too long.
If you declare a library you can make the library need other library functions. ok.
If you declare it there are three ways i think
library test uses test2
library test requires test2
library test needs test2
but whats the difference?
Okay, this is a jump and run game, if you have started to play it you cant stop and its very hard, too.
the website to download it: http://kayin.pyoko.org/iwbtg/
and two example videos:
1. (not so very hard)
2. (a real pro)...
I made a system for throwing something and so I tried to make a formula for required speed with given angle and distance.
I know the formula for distance is
distance = (Speed*Speed) * Sin(2*angle) / g
so I changed it into
Speed = SquareRoot(distance * g / Sin(2*angle))
but it doesnt...
It's a Throw System, made by me using vJass.
No Screenshots to take, just have a look at it.
Have fun <3
If you have some suggestions to make it look nicer or to add new functions, just tell them please.
PS: sry for the horrible terrain :D
Ok i tried making a spell named clock. it creates a clock with a pointer turning very fast, slowing down and stopping after a random time...
after that you get the angle and check for the time but my angle values are kind of senseless so i dont know what to do with it....
here is the code...
Well new Icon named hand of god, i dont know what i should say about it, if you dont like the name call it hand of something else....
Have fun using it or not, just what you like (not) to do with it