The problem i guess is that your friends have a diferent Internet providers.
For example, here in argentina we have "Arnet" "Fibertel" and "Speedy".
Speedy has no problems with anybody, but you can never play a game hosted by some one who has Fibertel if you have arnet and vise versa.
Dirac, i was answering to gfreak, using a damage detect system will not work because some debuffs does not deal damage.
And again, it is not "accurate" if it does not applies to all debuffs.
So, please read before posting.
And in my opinion the most accurated way is to check when the effect of...
"I'm making a passive ability which when learned, it removes all debuffs (stun, purge, etc) from the unit. For example, if you casted storm bolt on this unit, the unit will still take damage from the stormbolt but will no be stunned from it."
Purge does not do damage, he only give an...
You already solved the first problen. Just remove all the SE of the tomes.
For the second problem, just create diferent types of tomes, for example
Then after the loop you set a variable to:
Lvl of casting hero X inteligence of the hero X 6.
Then you manually set...
Try not turning on the collition of the units every time the second trigger runs, turn it on only when the slide ends (i mind when you stop moving the units.)
Also dont set the temp_point to the position of the caster, instead set a fixed Starting_Position and set the temp point to that...
mmm there is no event for a unit recives a buff, and the damage system will only work for the debuffs that does damage.
i belive that the only way is checking that every time a unit finishes the effect of an ability. Make a list of all abilitys that have a debuff and if the ability being cast is...
There are a lot of beginner guides here in thehelper. Use the search function and search under the subforum of "Tutorials"
About the dota map. The difficulty of doing what you want really depends of how close to the real dota you want to get.
Because the real dota is a really complex map and it...
you can trigger the dodge and the counter strike. This way the event will be a unit is damaged (you will need a damage detection system), then you make a condition with a random number (for the dodge chance) and in the trigger you heal the hero for the amoun of the damage taken (this will make...
One is in the skill under the option "special effect" the path is "Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl"
the other is in the effect listed on the skill the effect is named "Impale" and the path is "Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl"
The first are all the spikes...
the expiration timers kills the units, in case of heroes they can be respawned, the units will just be removed after the time setted on the object editor.
It can be allways detectected with "A unit Dies".
Well, here are some models i found in hive, i didn`t make a search of the defaul ingame models since i think you can do that.
I hope it be usefull
I dont really understand the part of the "Ultimate Orbs" :P
For now, you can just remove the illusion rune, is the only one that does not work.
For the spellmaking, if you need any ideas or trigger you can count on me, i guet bored of my map and i love to trigger. :P
You can use the function
Animation - Play Soldier 0000 <gen>'s attack animation, using only Rare animations
But you will not be able to play all the animations, like Attack 1 attack 2 attack 3.
For this the only option is to use Jass into a custom script