My apologies for thread necromancy, but I'd like to point out a JNGP which will have by default the latest version of JassHelper.
Just to inform that I've build a package where you can download Jass Newgen (JNGP) with the latest version of jasshelper (cohadar's version): http://blizzardmodding.info/wc3-editing-tools/jass-newgen-pack-%28jngp%29/
This can be useful for people who needs the package ready to use.
POWER OF CORRUPTION RC 2.3
BUG REPORTING HERE or in this thread
At last, this is the almost finished version of this game. it will be released to have feedback and report issues before the final version.
As a RELEASE CANDIDATE version, this game show a debugging tool...
First of all, thanks for the review. Just to keep in mind, I've been away fro mWC3 modding a long time ago, so some stuff I just simply I can't remember or I'm misinformed (or outdated)...
I think it's the best way to configure effects instead of writing paths and having the chance of doing...
the problem is that Picked unit and Filtering unit won't get units with locust. A solution is to group units and iterate through them using FirstOfGroup() function in a loop. But as far as I remember this option is not accesible through GUI.
Here's when you say "Why I haven't learn jass?" :P
Doing it in this way I ensure that the TimerUtils requirement gets accomplished.
Nulling units is a sane habit I have... yes, probably it won't have any effect, but meh!!
I don't destroy them because I recycle the groups, making my spell faster.
Thanks for your comments. I've seen nobody has...
In my case, if I'm going to use triggers, I won't destroy them ever. When I mean doing a recycle is with the variables realated to them (units or the Region's rects for instance), so we can reduce the trigger creation to the minimum.
Hmmm, I'll do a test with this runes. One question (I'm away from a pc with WC3) this doodad is one model with multiple animations or they're separated models?
About the dynamic triggers... there's no problem if I can do a kind of recycling (so I can use the TriggerRegisterUnitInRange() stuff...
By moyack. 2009.
Jass New Gen Pack or JassHelper
A deadly mark moves randomly over the enemies in an area of effect, jumping 5 times over them before exploding and dealing damage to the nearest enemies to the explosion.