Search results

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    Sliding triggers - wont turn

    So why isn't the unit turning? The periodic timer on slide is currently 0.01 (to make it reallly smooth) but if i change to 0.02 he turns a LITTLE bit if i spam-click. Here is triggers: Slide Events Time - Every 0.01 seconds of game time Conditions Actions Set...
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    Convert picture to WC3-able icon - +rep for help

    Hey guys, my friend has just made this awesome icon and i wanted to use it as a Warcraft 3 icon. So i was wondering if anyone could make a DIS of it and make it usable in World Editor/WC3. I will +rep you and do a favor for ya if you want ^^ Here is the picture: EDIT: maybe should this be...
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    Unit animation while moving and paused

    So i want a unit animation while the unit is Paused and moved with triggers every 0.01 second - This doesn't work and i have no idea why, is there any reason why?
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    Journey of Saviours

    Journey of Saviours I wrote this short novel on a few matter of minuttes (or a bit more) and i'm gonna use it for something (very) special. This is just the Intro to the whole Novel and i would like some C&C. The Rise of Adventures Our hero looks around in the small house made of clay and...
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    Why does this not work? Detecting damage from storm bolt casted by dummy

    So i need to detect damage from a dummy unit, but it doesn't seem to work quite. Non of the wanted action acquers. Here is the 2 triggers from the spell: Axe Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Axe...
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    Distance between target/missile speed +rep for help

    So here is something that doesn't work and i dont know why. This is first time i use distance between units trigger. So i want the actions to happen right when the missile collides with target. But it seems not to work. Here is trigger: Axe Events Unit - A unit Starts the effect of...
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    Make unit look angle

    So i know the action Make unit Face Angle. But i only want the head to turn, like they are looking. How do you do that?
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    Tutorial How to make a 32x32 dessert map!

    How to make a 32x32 desert map! How to make a 32x32 desert/Barrens map Start: First of all create a new map, using the tileset Barrens (it got the best desert opportunities, but you can use other tilesets also, for example Outland if you want some scorched desert.). Then what you should...
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    Spell doesnt work as it should. +rep for help (as always <3)

    So i got this spell and first time i use it, it works great. But when i use another abillity (it connections the abillity heavily, yes). The first abillity will damage alot more and move on not the way i want it too move. Please see if you can help me, im uploading the map. :thup: btw here is...
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    [REQUEST] Icon Request - Quite simple. +rep for help

    Hey guys, first request for some time. So im requesting 3 icons. They should be very simple with a black bagground and then on each icon a big letter. so first icon should be: Black Bagground with an "A".. Second should be: Black Bagground with an "S".. Third should be: Black Bagground with an...
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    Timer Expires doesnt work? +rep for help

    I dont need help anymore, but thanks.
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    Unit Takes Damage Trigger, Why doesnt this work? +rep for help!

    So i am trying to make a Unit Takes damage kind of trigger. It doesnt work at all, i dont even regenerate the HP when attacked. Here are both triggers: Protection Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Unholy...
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    Substrig = Flying Height, +rep for help

    Okay guys im trying to change a units flying height by entering a substring, but it wont quite work. try look at the code: fly Events Player - Player 1 (Red) types a chat message containing -fly as A substring Conditions Actions Unit - Add Crow Form to...
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    Dialog button help, What the fudge is that?

    I know what dialog buttons is and what they do and how to use them. But i made some dialog buttons. They work, but there are coming multiple buttons instead of 4 for each players. its stressing me! can you see if there is any bug here? Spawn Units Events Conditions Actions...
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    Minigame Space Invaders!!

    Space Invaders!! No you didnt read wrong. This is a Warcraft edition of a very pre-stage of the Arcade Game Space Invaders (a very old game).. I did this while i was pretty bored today. I am just uploading this because i want to see if people find this enjoyable, if i should continue with it...
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    Rocket Launcer abillity (Kazugas spell), help needed

    Well i am modifying Kazugas spell, so it'll fit my map better (thanks again kazuga). But this problem has happend. I dont understand why this doesnt work. 2 triggers and the first work. But the second doesnt. Rocket launcher Events Unit - A unit Is issued an order targeting a...
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    Why doesnt this work? Pick every unit (again)

    EDIT EDIT: No i didnt find error... (lol) here is code again.. Move units Events Time - Every 2.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of (Owner of...
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    Basic GUI, MUI shooting trigger..

    I would like a trigger, so when a unit is order targetted a point. Then there would be shooted 2 shots from the unit, and those shots will die when collisioning with enemies. i tried something but it doesnt really work. i think its pretty simple, but i just cant get it right. + i tried to open a...
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    Hosting problems (i am a total noob at hosting)

    Im not sure if this is the right forum, and forgive me if it isnt. Here is my problem. I am a total noob at router and hosting on Battlenet. I just know that i am unable to host. I would really like to host (to see if my maps is just some good).. So if anyone knew a thread or could post a step...
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    Spell Heavenly Strike

    Description: Heavenly Strike is a really old spell i made, and i cant say thats its amazing, but it took some time and its pretty cool!! What does it do?: It channels for a long time, while he has an enormously increased hit points regeneration and slows nearby enemy units (should be used...