Title says it all really.
I only found out that this thing existed yesterday (10/09/2020). I read a few reviews to find they are very negative, though they were aimed at the campaign. My love for Warcraft 3 was never the campaign but the World Editor. But I was unable to find much information...
I think i've done it. Took all day!
But this is the result.
function Trig_Build_2_Actions takes nothing returns nothing
local real x = GetRectMinX(gg_rct_Cave_1)
local real y
exitwhen x > GetRectMaxX(gg_rct_Cave_1)
set y = GetRectMinY(gg_rct_Cave_1)
exitwhen y >...
Hi, I'm trying to add this...
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Point(x, y))) Equal to Underground - Grey Stones
Then - Actions
Destructible - Create a Line of Sight Blocker at (Point(x, y)) facing (Random angle) with...
ok, I'm trying to make my Hostile units Passive until a player gets too close.
So far i've not been able to figure out a decent way to do this without doing a trigger for every single hostile unit in the map.
Unit - A unit comes within...
How do I do this Example programatically?, Please the easiest and most simple way :)
Also, if possible. is there a way to determine if the user has clicked on the highlighted text?
P.S Sorry if this has been asked a thousand times. I've looked high and low all over the internet for...
Depends how many unused units there are. He means the units might be stocking up.
You need to destroy unit groups, regions, points, special effects, player groups. As if these are not destroyed they are held in memory eating all your RAM causing lag.
There are other things that leek, but you...
I haven't looked at the map, but I can tell you right now, it's probably leaking heavily. I'm downlaoding a HUGE file atm, so my internet is very slow or i'd link you to a tutorial on fixing leaks. My advice is to do a search on leaks.
They're very easy to remove and doesn't require much at all.
Ok so i've added a huge mountain range, and there's lots of places to go on them etc. But I don't know what to do with them. I know what Items are going to be there and abilities etc. But I don't know what content to add.
I really want to turn the whole thing into a massive bandit camp. But I...
I had this problem with one of my spells not that long. I couldn't for the life of me figure out what the problem was. So I changed the spell it was based of to something else and that fixed it.
If you've based it of channel just double check you've not got the same OrderID on another spell.
And going down the item road adds more fun uncovering the map. The items don't need to be just experience. You can all sorts of different power ups in these locations. I like the idea and am nicking it myself. :)
I allways get this problem when setting up patrols. Hostile units allways want to return home, back to where they were orginally placed. I've never been able to figure out why.
My workaround has allways been a periodic trigger that forces them to carry on the path.
This is one example...
I was just looking for short cuts. I'm happy to carry on using the custom script. As the model i'm using is Grabers Villager255 model. And as anyone who uses that model knows. He has 255 different animations. And they are all variations.
Custom Scripts are just JASS code.
This page might be useful to you.
However, I know next to nothing about Jass. A more qualified Jass user may point you in a better direction.
Generally, GUI users mainly use Custom Scripts to remove leaks.