Just noticed that your Banish spell uses a Doom buff... Is this intentional or was left like that by mistake?
EDIT: Btw, just wanted to tell you that I recently realized the power of all your resources. They're just amazing, gj. :)
Not possible otherwise.
Besides, the normal PolledWait()/TriggerSleepAction() has a minimum wait value of around 0.20, so even if you specify to wait for 0.04 seconds, it won't wait for that short. The periodic trigger/timer is the most accurate.
Okay, just wanted to inform myself. :P
Btw, would it be possible to add multiple callback functions on one timer? Like:
private function Init takes nothing returns nothing
local timer tim = CreateTimer()
local trigger trig = CreateTrigger()
> I don't know about calling it for one player, however.
You mean it should be better to do something like:
local integer r = 255
local integer g = 255
if GetLocalPlayer() == GetOwningPlayer(cast) then
call SetUnitVertexColor(fir, r, g, 255, 255)...
Hell no, not another one...
You people should start making indexing systems for personal use, not public.
Btw, the registering interface is bad in my opinion. It would be more user friendly as a simple function call (it should get inlined anyway) instead of the current struct usage.
AutoIndex can use a hashtable instead of UnitUserData and thus they won't interfere with each other.
Speaking of popularity, now I see that you're a system maker so, yeah, it has been said above - AutoIndex is more popular at wc3c.net and AIDS is popular here. As a sys maker you'll have to make...