The terrain of my map actually has some spots which units can go to by using spells.It is not meant for that at all..is it possible to move the unit back to its original position before reaching the "unwanted area".i tried using boundaries so they cant get in but they still are able to go in by...
Oh actually the abilities themselves have only one level i will try using tomes...
Thanks they work just as i want them to.and i used units because there were like 28 tomey things to use..
as for the base core and ultimate ability i will make them cost one gold lumber and food. +rep
How would i make a custom hero selection system?Like all players pick one base ability,core ability and ultimate.
i actually need them to be able to pick ONE of each type only..i have no idea where to start
is it possible to continue using the "or" condition like in this trigger? or will it not work?
Red Win 25
Unit - A unit Dies
(Red_Kills Equal to 25) or ((Blue_Kills Equal to 25) or ((Teal_Kills Equal to 25) or ((Orange_Kills Equal to 25) or ((Green_Kills...
i think you misintepreted...this actually is a spell made by someone else i was desperate for a spell that attacks units in front of the caster,basically a spell that is an attack that needs some aiming so if you were to cast it,the user will do his attack animation and the damage will coincide...
ok so this is a spell that i sort of edited to change it to the way i want it to be..
it basically makes the user deal damage to the units in front of him..
but the problem is,i want more of the same spell but with different cooldowns/effects.
these are the triggers
(the knockback trigger isnt...
oh i went through it again and got suspicious of the TotalEnemies variable..it wasnt triggered properly thus nothing happened..
one more problem..
apparently using "Unit Group - Pick every unit in (Units in (Playable map area) matching ((Owner of (Picked unit)) Equal to Player 1 (Red)))...
Ok i took a round based wave system off a "td starter kit map" which can be downloaded here http://warcraft3.filefront.com/file/TD_Starter_Kit;95680 and tried to modify it so that after each round(wave of monsters) when everyone has cleared their monsters, all of each player's units will be...
ok..Im trying to make all the units owned by a player that remains after the players hero dies to be removed from the game.The units are in a specific region.It basically is removing all units owned by a player from the game.How would i go about doing this?..
How would i move each players units to a specific different place each after a timer expires?
All the players units are in the same region
For example,after the timer expires,reds units go to Place 1 blues units go to place 2 and teals units go to place 3 and so on...
i tried using this but it...
Untitled Trigger 001
Unit - A unit Begins construction
(Unit-type of (Constructing structure)) Equal to Goblin Generator
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Player - Add 1...