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  1. Tom_Kazansky

    Disable camera moving when select idle worker

    it works, thanks guys! :)
  2. Tom_Kazansky

    Disable camera moving when select idle worker

    Hello everyone! it has been a while since I last posted :) here is my problem: when I select an idle worker, using F8, ` or click idle worker button, the camera would move to the position of the worker. I actually make item shop a worker so it can be selected quickly, but this camera moving...
  3. Tom_Kazansky

    AoS HAVOC

    I hope they won't disappoint you :P
  4. Tom_Kazansky

    AoS HAVOC

    update version 3.1e Rebuilding of town halls and towers are disabled by default, -rb mode will enable it. Heroes: added Phantom Huntress (Agi) added Lunar Huntress (Agi) Items: Basic items: added Dwarven Hammer added Elven Bow added Arcane Wand Upgrade items: added Wind Gloves added...
  5. Tom_Kazansky

    AoS HAVOC

    update version 3.1d added optional mode: No Rebuild (-rb): disable rebuilding of town halls and towers Heroes: remake Witch Hunter added Defender (Str) added Dread Knight (Str) added Arcanist (Int) added High Priest (Int)
  6. Tom_Kazansky

    AoS HAVOC

    thank you for the kind comments :p I thought of posting this on Hive too but for some reasons, my topic does not appear when I logged out, maybe I don't have enough post? (16 posts) :confused:
  7. Tom_Kazansky

    How do attack speed actually affect the unit?

    formula from Blizzard: AC = BAC / ( 1 + IAS/100) AC: attack cooldown BAC: base attack cooldown IAS: increased attack speed (sum of all AS from items,abilities,buffs,...) FYI, maximum IAS is 400% and minimum is -80% --- e.g: --- how do I test this? I have unit A and unit B, a counter...
  8. Tom_Kazansky

    AoS HAVOC

    (sorry for double-posting, I reached post's characters limit) Instructions ◊ Hero selection ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ◊ Hero ¯¯¯¯¯¯ ◊ Base ¯¯¯¯¯¯ ◊ Way Gate ¯¯¯¯¯¯¯¯¯¯ ◊ Item ¯¯¯¯¯¯
  9. Tom_Kazansky

    AoS HAVOC

    HAVOC ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Created by Tom_Kazansky Map Info The map genre is AoS, inspired by other AoS genre map, such as: DDay, DotA, AoM, ToB. (I will add more info soon :p) Features ◊ Elemental system: There are four elements: Air, Earth, Fire, Water and the fifth neutral element...
  10. Tom_Kazansky

    Hero sight range after revived

    I ran into this bug, please have a look at this trigger: Test Instant Revive Events Player - Player 1 (Red) types a chat message containing a as An exact match Conditions Actions Unit - Kill Lich 0000 <gen> Hero - Instantly revive Lich 0000 <gen> at...
  11. Tom_Kazansky

    An effective way to know "damage hero have sustained during the preceding X sec" ?

    I only think of this: A variable is attached to hero, let name it: damageSustained Each time the hero takes damage: damageSustained = damageSustained + Damage Taken create a timer that expires in X sec, when it does: damageSustained = damageSustained - Damage Taken I guess this will have...
  12. Tom_Kazansky

    I need some icon suggestions

    I use air,fire,... instead :P I will use them if I can't find better ones, +rep :)
  13. Tom_Kazansky

    I need some icon suggestions

    well, I did search on Hive but couldn't find good ones :(
  14. Tom_Kazansky

    I need some icon suggestions

    I can't called this a request because I'm not sure about how the icons should be :P I need: multiboard icons: Kill, Death, Assist element (damage type) icons: Air, Earth, Fire, Water thanks in advance! :)
  15. Tom_Kazansky

    AoS Havoc

    sorry for the late bump. right now I have a little change in system so I'm re-importing heroes now, currently I have finished: 6 Str, 5 Agi plan on release: Heroes: 6 Str, 6 Agi, 6 Int (some heroes are removed) Items: different item system Terrain: sorry, it's the current terrain :banghead...
  16. Tom_Kazansky

    Global Group, could generate random bugs?

    globals group ENUM_GROUP=CreateGroup() endglobals function SomeFunc takes real x,real y returns nothing local unit e call GroupEnumUnitsInRange(ENUM_GROUP,x,y,500,null) loop set e = FirstOfGroup(e) // you missed this line, if you don't have this line then it will get...
  17. Tom_Kazansky

    Functionality vs User Interface

    yea, that can't be removed but can be made nearly invisible: (include pic for above suggestion) Requires text: |c00182231 Requirement Item text: |r|cffffff00in cooldown|r or |r|cffffff00in cooldown|r|n (there is a space " " at the end) EDIT: I don't think option 1 is bad if the cast...
  18. Tom_Kazansky

    Functionality vs User Interface

    suggestion for option 1: ability A ability A' : Orb of Lightning (new), Target Allowed: None (hope it won't hinder other O.E) and Data Effect Ability set to ability A when in cooldown: remove A and add A' then A appear like disabled, no "requirement" cons: each ability A must have...
  19. Tom_Kazansky

    Functionality vs User Interface

    some still prefer User Interface over Functionality, especially those "new" to the game. The fatal flaw that is even the owned player of the unit can't see when the cooldown is finished. and back to your question, I would take option 2. Why? like KaerfNomekop said "the spell you cast seems to...
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