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  1. GFreak45

    Detect singleplayer

    Why dont you just make events that detect these cheats being entered, and end the game instantly, there are only a few cheats
  2. GFreak45

    Hashtable help/questions

    Hashtables are extremely similar to variables with a few key differences and similarities: Similarly: Loading handles can replace the use of a variable of the same type Setting null is the equivelant to removing a saved handle, however, the saved handle is not scope restricted, so it should be...
  3. GFreak45

    is there such a thing as item groups- do they leak?

    You should almost never use BJ's as a lot of them leak and all of them are inneficient Each is a wrapper for other functions and none of them does anything so complex that it's worth all that
  4. GFreak45

    Custom AI question

    just think of it like this: its just a different way of saying the same thing, except it is more efficient and cuts out all the crap... ie: if then else do multiple actions if (Conditions) SomeBoolean is equal to True then (Do actions) Do Something else (Do else actions) Do...
  5. GFreak45

    Custom AI question

    triggering AI is fun, do you know any vJass?
  6. GFreak45

    how to create a score indicator?

    well you will have to record the score in variables, but other than that it should be pretty easy, there should be a normal leaderboard you can use, havent done it before, just used dialogue items instead, but it should create a collapsable box in the top right corner, id do some research on...
  7. GFreak45

    Move to Region Trigger

    well, you could do this all in one trigger but it would be a little more complex... you would have to create a region array and a point array for each rally point where the region is where the unit enters and the point is where the unit heads to then you could have one event for each region on...
  8. GFreak45

    add unit to unit group (trigger-action)

    no a unit can be in as many unit groups as you want, but it can only be in each group once, btw, save yourself hours and learn to use variables, iv seen the coding for some of your maps and you could cut it down to 1 thousandth of the size...
  9. GFreak45

    Move to Region Trigger

    learn variables, its as simple as that, iv seen about 30 of your posts where you do things some way that takes literally 100x as long because you refuse to learn them, you waste more time creating triggers like this than you ever could learning variables EDIT: and if you dont learn them you...
  10. GFreak45

    add unit to unit group (trigger-action)

    you will have to use variables, create one variable called hydralisk with the array marker checked that holds regions, it should be 1 dimension with an index of 9, then at map initialization, set "hydralisk 1" to hydralisk[0], "hydralisk 2" to hydralisk[1], then do something like this: Spawn...
  11. GFreak45

    Is there a downside to many events?

    yes I understand how a thread in an os actually works, and i know that, i do believe they are simulating a thread system, but thats what i was meaning, that with "their thread system" thats how they create triggers that run properly with multiple instances, even event systems in C++, Java...
  12. GFreak45

    priority (hard question)

    attack priority is the target order for auto-attacks, higher priority, the more likely to be attacked, you CANT change this in game unless you trigger it, and thats a very complex system if it handles auto attacks in game the only possibility is an upgrade that modifies units, but that still...
  13. GFreak45

    does the 'wait' trigger action has any influence?

    i know, but you are going to run into this issue again sometime when that solution wont work, better to learn sooner than later...
  14. GFreak45

    Goliath Double Weapons

    because thats how blizzard wanted it...
  15. GFreak45

    does the 'wait' trigger action has any influence?

    if you followed my instructions there would be, im talking about that variable
  16. GFreak45

    Split Behavior Icons

    no, that will work with 1 key type, even if they pick up 20 of them
  17. GFreak45

    does the 'wait' trigger action has any influence?

    thats what the local part is for, it creates a new version of that variable every time the trigger runs, allowing it to be used once by you but its actually being used tons of times by the game
  18. GFreak45

    Split Behavior Icons

    no they are normal data editor behaviors, and if you create additional behaviors for the key it will still work because you arent removing the orriginal here is a step by step: Create a new behavior (or use the one you already have) which is the first buff, this should have a maximum stack of...
  19. GFreak45

    does the 'wait' trigger action has any influence?

    "last created unit" can be any unit that was created in that 10 seconds for instance, 2 scvs enter the "buy marauder" region at the same time, that trigger runs twice at once, however, both of them only move the 2nd one instantly, the first is never moved... to prevent this use a local variable...
  20. GFreak45

    coming in unit range (behavior)

    its a possibility, weapons are part of auto-attacking, check it out