method SetEndEffect takes boolean b returns nothing
set .endeffect = b
method SetRange takes real range returns nothing
set .range = range
Why do you keep them here?
//Hook new instance to rotating instances
Any simple and efficient alternative other then using LineSegments to detect whether units are behind another unit?
Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving.
(I used last order system)
Kingking learn to read, he already said he uses it and from his function name it's pretty obvious.
call TimerStart(t,2.0,false,function tick)
Shouldn't it be the other way round?
It takes too long to do some of the quest and the bug got me fed up so I quit :(
The story doesn't really make sense to me, the overlord isn't a human so why was he even accepted into the village at birth?
The romans are really dumb at the start lol. The minions looks fun to play with.