The problem is when an immortal move it faces the direction it is moving and cannot attack. In the video not only is it NOT facing the direction it moves, but its body isn't rotating, which makes me think the body and turret are not the same unit.
I am trying to get an immortal's turret to follow my mouse as seen at Blizzcon 2010 video here. I have no clue how this guy set this up.
I looked through all the triggers searching for "look" and "face" and there were some like "Make unit look at actor/point/unit" and "Make actor look at actor"...
so when a unit enters "harvester control" it teleports the unit randomly to one of the eight "harvester areas" and the any time later in the game when another unit from that player enters "harvester control" you want them to go to the same "harvester area"?
Welcome to TheHelper!
I'm trying to help a friend with some triggers in his map, and some of them make things all screwed up if you use cheats and he also doesn't want people to use cheats in the first place. How do I properly use bj_isSinglePlayer?
Player - Player 1 (Red) types a chat message containing -gg as An exact match
(Substring((Entered chat string), 1, 4)) Equal to -gg
Player - Add (Integer((Substring((Entered chat string), 5, (Length of entered chat string)))))) to (Triggering player)...