Note that the above will only increase the value in proportion to the current stats, any stats gained at a later point would not be proportionally added.
If this is acceptable, I'd recommend storing the values that were gained and removing those when the item is dropped (rather than a new...
Also note that this will apply the damage when the attack is made rather than when the damage is received.
Considering using a damage detection system, such as: https://www.hiveworkshop.com/threads/gui-friendly-damage-detection-v1-2-1.149098/
As mentioned by Accname above, your condition is...
You do not have to make an event for every possible zoom value, but you will need to make a copy of the event for each player.
Player 1 (Red) types a message containing zoom as A substring.
Player 2 (Blue) types a message containing zoom as A substring.
as many times as you have...
Under String there is an option for this, it goes by the name of:
Conversion - Convert Real to Formatted String
You simply set the two numbers behind the designated String to set the decimals.
This is assuming you are using it for String display purposes.
If you are trying to store a Real as...
Wc3 projects are pretty much dead anyway, minimal activity here in months.
Regardless, I am interested in converting old classics into new-age apps for android devices.
As soon as you make any progress and need any assistance, drop me a PM. Good luck
What are your current ideas on this app? I assume you want that smooth motion of sliding on ice, are you trying to make a direct replica of the sliding maps? Will it be single player or multiplayer?
Will it be touch-screen based? Will the touch direct the movement/facing angle...
In a serious response to the original topic.
I think the answer would very much depend on your age group and usage of such a phone.
I can guarantee you that most kids/teenagers especially those involved in the gaming section would almost always say that performance is more important. That they...
You could just have at the end of your revival trigger a boolean check that will observe if the hero has been revived or not, and if he has then it doesn't proc.
When the chat based event occurs, then set a boolean value. This would prevent the revival trigger from having any further effect...
I'm not entirely sure what you mean by "shenanigans", but perhaps using triggers to check the total amount of the amount of the resource alive, then creating a dummy unit. You could use the dummy unit as the techtree requirement.
Manipulation of the dummy must be done effectively or this could...