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Simple: Put a barrack in your map. Place your model infront of it. Place 3 footmen, and a death knight Scroll down, and move in close, so you get the image like you want it. Screenshot. Make your loading screen :) I guess I could do it for you if I had your map with your models in...
2. Tracking - 2 Closes units

Think I also messed AceHarts reply up... damn this is mighty fucking complicated for my little head. Track3rd Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Track Actions Set DistanceUnit[1] = No unit...
3. Tracking - 2 Closes units

Track2nd Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Track Actions Set TempInt = 0 Set TempReal = 1000000000.00 For each (Integer A) from 1 to 2, do (Actions) Loop -...
4. Tracking - 2 Closes units

Thats what I had in mind, since I've seen it some done somewhere before. Just don't really know how to do it :) Edit: I now got this, how do I pick the 2 lowest? Thx, Track2nd Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to...
5. Tracking - 2 Closes units

Wha'? What unit group? That's done so it can find the closest unit.. if it doesn't set it, then the TempReal would never become lower, indicating the closes unit.
6. Removing SFX that Requires Wait Help

You want to create a special effect, and then destroy it later? http://www.thehelper.net/forums/showthread.php?t=120427 My tutorial, it got graveyarded but it has always worked perfectly for me. (Its GUI btw, rather simple if you ask me) Hope you find what you are looking for. -Lindenkron
7. Tracking - 2 Closes units

SOLVED Track2nd Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Track Actions Set TempInt = 0 For each (Integer A) from 1 to 2, do (Actions) Loop - Actions Set...
8. Jump Spell - No Newgen

Anyone know a link to a jump spell, 100% leakless can be vJASS / JASS / GUI, I don't really care, as long as it doesn't require NewGen or any compiler things...? Tried search, couldn't find anything, would appreciate some help :) -Lindenkron
9. Other Deers Vs. Wolves (DvW)

Then I suggest you make your on map, since that doesn't exists to my knowledge. It's the score for the wolves: Buildings killed, Units killed, Deers killed. (Deers can get ressed in middle)
10. Need an expert to solve a problem involving desynchronization.

I was told that: GoldBounty Events Unit - A unit Dies Conditions ((Killing unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True Or - Any (Conditions) are true Conditions (Unit-type of (Killing unit)) Equal...
11. Neutral Passive, Stupid!

Use player 12 brown instead. Or try "AI - Ignore Unit's guard position". Good luck, it's a known issue if you try the search function :)
12. Other Deers Vs. Wolves (DvW)

It's alot more attractive to be wolf (which in some tag maps would be grunts, infernals etc) in this map, then it is in other maps. It's usually an issue getting "taggers" to stay, but in this map what I've been trying to achieve is a way of "customizing" your own hero, so it has the advantages...
13. Other Deers Vs. Wolves (DvW)

I think I'll decide for myself what my map should be called, thanks.
14. Math Brainiac + Excel Brainiac - Help Request

Thanks Zaraf. That was extremely usefull! +rep :) I have a map where I need the gold income to be "steady" rising. Gold bounty = Increases by 1 per 5 minutes Point value = Steady (Depending on the units point value) to decide what class the unit is. The higher point value, the more gold)...
15. Math Brainiac + Excel Brainiac - Help Request

Exactly.. That's what I've been bumming my head with the last coupple of hours now xD
16. Math Brainiac + Excel Brainiac - Help Request

I'm having abit of an issue here... And quiet frankly, it's one of the few times where I'm completely at a [This is as far as my knowledge goes] stop. What I need, want, would like, is a 'diagram' so to say, showing different values in a form at different levels etc. Ill try to give an...
17. Other Deers Vs. Wolves (DvW)

Deers Vs. Wolves _______________________PROGRESS_______________________ Terrain |||||||||| Triggers |||||||||| Items |||||||||| Balancing |||||||||| Beta Testing |||||||||| _______________________DESCRIPTION_______________________ The map is somewhere between Cats vs. Mice meets DotA...
18. Need an Aura

ye, just tried. It goes back to default, and I knew that, just didn't think of it hehe. Well, how to add an invisble buff? ;O
19. Need an Aura

Will try that. Ontop of this, does anyone know what to set in the "Targets allowed" to target all your own units, but not team mates units?" Self only works on the unit having the item. I want it to work on all his units, just not team mates units. Edit: Found it. Thanks all :)
20. Need an Aura

It would still give the 2 icons on friendly units, for having 2 buffs... I want it to be just 1 visible, to avoid flooding buffs on a unit.