I read the small description, not watching any of the videos until afterword, and had a horrible(and quite bloody) assumption for what this looked like... it made me cringe a little thinking of someone being nailed through the wrists and ankles(might have been somewhere in the shin area? idk)...
Umm is this save/load? if not, it shouldn't be too hard.
I personally wouldn't bother with editing the item itself, only checking periodically to see if it were in the inventory, that way you can take the +stats away if they drop the item, and add them back if they pick it up :/ then just mod...
This is the first piece of music i've ever made up x.x so i was curious what you guys thought.
Link to the converted Mp3
I know it's rather short, but i only worked on it for an hour or so. (25ish seconds)
and it is guitar music :| even though it sounds like a vibraphone. It just sounded...
i'm not really sure what i'm doing wrong, but i have igen in a map, which saves perfectly fine, giving me "success!,...success!" ect.
but every time i play it it's insta-fatal? :|
Is there something i need to enable/disable in newgen to get it working?
Yes, i have updated jasshelper to...
yeah :p if you create the unit in the trigger, than it has nothing to do with the initialization of that trigger... so it couldn't be "triggering unit"
it would just be "last created unit" glad you figured it out x]
Not entirely sure if it would use it even if it had it (not very adept in anything AI related)
but it's quite likely you would have to give the ability levels via trigger :|
Unit - Set level of Shadow Strike for (Triggering unit) to 25
Sure i'm rather bored >.> i can do pretty much everything, so whatever you need halp with.
Some terrain that i did a long time ago:
Oldschool terrain crap
Here's the last project i was tinkering with? if you wanted to see that >.>
Incorrectly Titled Project
please explain a little more how you "change" your hero :x I'm sure you could just transfer stats by setting integer variables, if its in more than one trigger, or you can just hero- set Str to Str of triggering unit or something like that.
yeah, the only reason mine looks so cool is because i copied and pasted the actual trigger xD otherwise it would look the same as yours.
Anywho, i just uploaded a map with it in it :3
nevar enuf x.x's and t.t's as long as you have an infinite amount of PewPew's
and i thought it was going to be multitype-terrained?
edit: nvm, didn't see this.
though, i think that can be bypassed if you despawned them when they were unnecessary
that happens to me in melee games sometimes with mah beetles and fiends :x it seems to reset itself when the unit goes up a hill and gains enough height.
can you add to the units height, then set it back down instantly, so it wouldn't be noticeable to players? wonder if that would work O_o...
i second this. It helps incredibly.
And couldnt the hero icons just be put alongside the player names? each box has it's own icon, so i think it'd be a bit more efficient as far as screen space if you just combined the two :x Though, that's just imo. you probably have some justification.
I'd love to help, but it seems all I'd be good for was terraining :x and I'm not sure how it really applies with the tiles covering everything up x.x i too noob to get it t.t
or is the grid spawned just to available positions around the player whos turn it is, then despawn when their turn is...
? :x your answer reads "yes" to both posibilities.
what whoareyou means is that it will be Dark he just worded it funny, and i had a hard time figuring it out :p
It works on all in-game text that way.
edit: and yeah, use the edit button... else i would have 3 posts in place of this one...