I just started scripting in the Galaxy language and I'm having some trouble with importing the files with the script inside it.
I followed this tutorial to try and start, but I also made my own trigger for a spell I had in mind (just a Blink spell with some AoE damage) and I used...
Ok, thank you :D I just thought since there were easier ways of doing this in WC3 (i.e you didn't have to create a region -_-) then there might be something easier in SC2 ;)
But I'll just use that then.
I just started working with the Galaxy Editor, and I find the Data Editor part completely inunderstandable, so I want to make a simple spell without the use of any modifications of the Data fields ( except for the creation of a new spell of course ;) ).
And I also want to use the...
ARE YOU F&%@ING KIDDING ME ?! YOU GRAVEYARDED THIS ?!
YOU JUST LOST A VERY HAPPY AND DEDICATED USER OF THIS FORUM...
Sorry guys, I put WAY too much effort into this for it to be graveyarded, so good bye :'(
Yeah, I know... Thanks anyways :D
Well, I'm just giving you the battlefield layout, you may utilize it as you wish after that ;)
I'm just not completely done with it yet as there are still some features missing (As the above mentioned outlining-problem and I also want to add a method for...
Actually, I rarely make maps myself, and almost all of my "resources" come from questions here on the forum, though there may be just a single post which asks for something like it but if I think I can make it I'll do it :D
If you take a look at the other GUI-Friendly Jass resources here on the site, you'll see that none of them actually even require Jasshelper... That is one thing that I would very much recommend you trying to achieve as GUI users don't usually have Jasshelper (Newgen) downloaded...
Just a small grammar error here:
"Target Unit has already Rupture"
"Target unit has already been Ruptured"
"Target unit already have Rupture"
And there is a new method now for checking whether a unit is alive or not, and it can be used with the help of Jasshelper.
The new native...
Ok, I just used a customized 'Item Attack Speed Bonus' ability, and turned it into a Unit Ability with the field "Data - Attack Speed Increase" set to 5.0 and a unit which had a cooldown of 2 seconds before, now has 0.4 seconds and 2.0 / 0.4 = 5.0 last time I checked, which means you can...
Set Heroes = (Units in (Playable map area) matching ((((Picked unit) is A Hero) Equal to (==) True) and (((Picked unit) is alive) Equal to (==) True)))
I think you need to take a look at my trigger again ;)
There might be a better solution to this, as I just mixed something up quite fast here, but here's a version bound to work (Hopefully flawlessly, though not tested :D)
Average Level Init
Set Heroes = (Units in (Playable...
You need to understand this, you just fill in the level increment of an upgrade, you don't need to fill in each level...
You fill in the start, example 50 (-50) and then the increment which should also be 50 (-50) so each time you level it up you'll get another 50 (-50) in range :D
So, what do you think, is this good, or better yet is it good enough for an approvable resource ? :o
(Though personally I think it has way too few features, so I would be glad to hear some ideas for them :D)
And I also added a method to the GridSquare struct:
method outlineSquare takes integer...
I just used this little trigger just to see if I got any bugs out of having too many levels on the upgrades, and nothing happened...
Upgrade Range Periodic
Time - Every 0.01 seconds of game time
Player - Set the current research level of...
For the first I would suggest you put the Point-value of each unit as the cost for it (Unless you're already using this for something :o) as this cannot be changed in-game and is ideal for something like this :D