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  1. death_knight

    Why my blink isn't working?

    @jonas: It just seems to me that it would make more sense to remove that timer, then simply keep the order to cast FoK, add a 'Wait' command that gives the unit just enough time to cast the ability, then kill/remove the unit. And as I said, the 'Last created unit' thing can be messed with by a...
  2. death_knight

    Why my blink isn't working?

    Two Things: First, why are you getting the dummy unit to cast the 'Fan of Knives' skill? Why aren't you getting the triggering unit to do it? And second, using that finite timer as well as 'Last created unit' I reckon is really dangerous here, simply because other triggers and processes...
  3. death_knight

    Help with making a Solo TD

    Going with ShadowInTheD's suggestion, you would also need a way of tracking which wave that a dying unit belongs to (i.e. whether a dying unit is from a wave for Player 2 or Player 4 etc etc). I suggest you use a unit group for each player that stores which set of units belongs to which...
  4. death_knight

    Heroes with Battleships Skills

    @Accname: Battleships used to be a popular map type where typically two teams of players controlling ships buy items (weapons, armour, health, repair, etc) and then fight it out to destroy each others' bases. Think of it kinda like DotA2 or LoL but with ships instead. @The Pigeon: Without...
  5. death_knight

    DotA-like custom map problems

    It's been a while since I've written a trigger capable of doing what I'm about to suggest, so I might not be able to help you in that regard, but here's what I propose you do: Create two versions of the ultimate(s) affected by the Sceptre: one that has the regular stats and the second with...
  6. death_knight

    Getting Back to making Maps. Thanks for your help. 2014

    Well if you want them to be hostile if and only if they get attacked first, then my best guess would be to do tat with triggers
  7. death_knight

    Getting Back to making Maps. Thanks for your help. 2014

    To answer your last two posts, check out the basic tutorials. The answers to those questions should be in there. Don't know where to start with the tutorials? The following sister site has a fairly comprehensive list which helped me a lot:
  8. death_knight

    //!! Hero Creation Contest Official Thread !!\\ (new deadline: 14th of October, 2013)

    What happened to this contest? Unless I missed something, I haven't seen any results or anything like that to suggest that submissions were made and winners were decided
  9. death_knight

    System Anti share item

    So you need trigger(s) that prevent other players from picking up/receiving other people's items?
  10. death_knight

    Tree of Life/Ages/Eternity Aggro System

    I think I understand what you're trying to do, but do you reckon we could see the trigger(s) you used?
  11. death_knight

    Trigger work on some player only

    I haven't personally tried it, but you could try doing a for loop and run through the integers 1 to 12, check whether each player slot is used, and if it's non-empty then turn on the bounty for that player.
  12. death_knight

    Best Video Tutorial Maker for WE?

    Well if what you mean is: "Are there any people who make video tutorials for the World Editor on this site?", then I'm afraid you're out of luck, because I'm pretty sure nobody does it. And I'm not aware of any other site that does it (but if there are, they would be extremely rare).
  13. death_knight

    Bonus unit trained aura

    Untitled Trigger 001 Events Unit - A unit Finishes training a unit Conditions (Unit-type of (Trained unit)) Equal to Footman Actions Set footmanCount = (footmanCount + 1) If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  14. death_knight

    Bonus unit trained aura

    I think we might need a little more context as well as what you've done so far, because I understand what you're asking, but I cant necessarily answer because I'm lacking the aforementioned information.
  15. death_knight

    Turn based grid system

    Solu9 is right: it does sound like that and nobody will make a complete system for you. I must warn you though that this system is likely to be very large, difficult and very inter-dependent with other aspects of your map. This will make it inherently complicated. So before trying to implement...
  16. death_knight

    //!! Hero Creation Contest Official Thread !!\\ (new deadline: 14th of October, 2013)

    Thanks for the answers and fixes. And it's not a case of "Haters gonna hate...", it's just bad English
  17. death_knight

    //!! Hero Creation Contest Official Thread !!\\ (new deadline: 14th of October, 2013)

    I hope you do realise the deadline you set is almost a year ago rather than at the end of this month, right? On the topic Accname brought up, it would be useful to know whether or not the hero needs to be balanced and furthermore, what game type we need to balance it for. You probably want to...
  18. death_knight

    choose a random race for ai?

    Assigning each race a number is purely arbitrary and only used in triggers. The way you could start the trigger to set the race of computer players along the following lines: Race Selecter Events Conditions Actions For each (Integer A) from 1 to 12, do (Actions)...
  19. death_knight

    choose a random race for ai?

    Well it could be as simple as assigning each race a number between 1 and 9 inclusive and then for each computer player, generate a random number between 1 and 9 inclusive and based on that number, select the race for that computer player.
  20. death_knight

    Make players instantly build

    Well you could always trigger it. It could be something as basic as: Contruction Trigger Events Unit - A unit Begins construction Conditions Actions Unit - Set (Triggering unit) construction progress to 100% That would be the basic layout of it. Then you could add...