I had a lot of studying to do last week, and wasn't finished coding some core aspects of the AI so I didn't submit it.
Did you two also not finish? There doesn't seem to be any submissions, just curious.
I can't really tell what the problem is from the screenshot, but have you tried disabling all other triggers to see if that error still occurs?
That spawn trigger can be reduced to a few lines, if you are always spawning a fixed number of enemies. (If the number of spawned units eventually...
I think the problem is that you set the AOE to 0, try setting it to something like 80 and it should work fine.
I'm not sure how you would avoid the invulnerability.
Edit: Actually if you go to the Scroll of Town Portal item in the object editor, and change the ability from Item Town Portal to...
Alright well after playing around with the portal in the editor for a few minutes, I believe playing the portals death animation will make it so that the portal appears to actually vanish/be destroyed.
So the thing you could do is place a portal in the region where you want it to be, make a...
Could you rephrase the problem?
I'm not sure If I understand what you are saying, but I think you want to play play the birth animation for a portal in a region, which also contains another portal, and this is making them both play the animation - which is not what you want?
I just tried making a custom barrage ability with the same values in your screenshot, and it works fine for me when given to a tower.
Why did you change the duration to 3600 and what is it supposed to achieve?
I don't know for sure whether you needed to change the duration and cast range, the...
I'm thinking you have some kind of pre-placed unit for brown (player 12).
Is there anything that you can think of that would cause brown to have food from units other than what you spawn?
Perhaps try temporarily changing the spawned units to Neutral Hostile, and then change the event to detect...
Look the event you have in Wave Ends.
Max food refers to how much food you have available to provide for units.
Food refers to how much of the max food is currently used.
Max food usually is initially 0, and will only increase when you build something like a farm, or moon well.
It won't trigger...
I'm assuming you know how to use the Variables part of the trigger editor.
Well just open the variables window, and then create a new variable.
From the variable type drop box, scroll all the way and you will see Unit Type.
Also you'll have to give the variable an array, so check off the box...
Yea my fault, I should have made it include wave 1, I hopeful that there wouldn't be an conflicts.
The spawn trigger needs to be changed so it includes the first wave, and then you'll just have to run it from the initialization trigger instead of directly spawning the units in that trigger.
I'm not 100% on a solution to night elves structures being built by a non-wisp, but a potential work-around (if you haven't solved it yet) would be to make a custom building based off a non-night elves building, and then just change some object editor properties to make it appear like it is a...
Hey, I'm back.
As for your issue with wave 2 and 3 beginning at the same time, it is due to not having proper conditions to separate the two waves.
Here's a template for detecting the end of a wave, and how to start the next wave.
You should be using an integer variable to keep track of the...
I think this is what you're looking for.
Set TempPlayerGroup = (All players)
Player Group - Pick every player in TempPlayerGroup and do (Actions)
Loop - Actions
Player - Make YourUnitType Unavailable for training/construction by (Picked player)
Custom script: call DestroyForce(...
Excellent decision, especially with Cat (love the name) being a possible fourth participant.
I'm trying to put something together for this, though I'll admit this is the first time I've touched the World Editor in almost 4 years.
With that said, has anyone been able to actually make their AI...