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  1. overload119

    StarCraft II Galaxy Editor Overview [VIDEO]
  2. overload119

    Cooldown For Unit Ability function

    I'm trying to find out what the fields for this ability mean, or maybe I'm using the wrong function. I want to be able to get the current cooldown of an ability on a unit. This function takes a String for some reason, but I'm not sure what I'm supposed to put in that field. Anyone know?
  3. overload119

    How do you call your custom function?

    I made a library. The library has a custom function called Create Bar. How do I access it in my main map's triggers?
  4. overload119

    I need a Save/Load System

    Where should I go for one? I did a search and found a lot.. Kode's looks good but I want a modern one that works with 1.24+
  5. overload119

    Best Dummy Spell For Projectile?

    I need a dummy spell for an ability that shoots shit. I was using Stormbolt, but it stuns which is no good. (even when set at 0.01 there is a brief pause) Right now I'm using Deathcoil, but I don't like how the effect is hardcoded. Another good dummy spell to use that deals damage and...
  6. overload119

    Map Crashing Due To This Spell.

    scope Cleave initializer Init private struct data unit target = null unit caster = null group knockGroup = null real v = 0. real angle = 0. endstruct globals private boolexpr filter = null private data tempData...
  7. overload119

    Help Optimize My Spell?

    This spell: Is supposed to increase a custom stat by a certain amount. The thing I want to be careful about is that, even when it is used, the user can add/remove that custom stat. I want to be careful that it doesn't mess with the spell's ability to temporaility increase the stat by 200%...
  8. overload119

    Journeys in Map Debugging.

    I made this post originally on WC3C, but I'm starting to this this forum is a lot more helpful. Spell code: function PolarProjectionX takes real x, real dist, real angle returns real return x + dist * Cos(angle) endfunction function PolarProjectionY takes real y, real dist, real...
  9. overload119

    Dummy Units Not Casting

    function Trig_Carrion_Swarm_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A00I' endfunction function Trig_Carrion_Swarm_Actions takes nothing returns nothing local unit u = GetTriggerUnit() local location l = GetSpellTargetLoc() local unit d =...