So I needed icons for some of my items in my map and I decided to make them
I think they turned out surprisingly well, actually. Just a simple recolor and clean up.
Icons are based off of Blizzard's 'Advanced Unholy Strength' icon.
Both the BTN and DISBTN's are included in this pack.
Correct me if I'm wrong, but shouldn't the order of these two lines be switched around?
set playerNamesColored[i] = playerColorStr[i] + playerNames[i] + CLR_END
set playerColorStr[i] = tempPlayerColorStr[GetHandleId(playerColor[i])]
EDIT: Tested. It won't work unless you switch them around.
I don't really get what you mean by the first part of your post. Move everything that you quoted from my code into the '//stuffs here' comment and call the function in the periodic trigger or do you mean something else?
Ah, forgot to update that. There WAS a known bug, but it was fixed.
I'll update this soon and remove all the "this.variable" stuff.
EDIT: Updated. All the "this." were removed and I also added a configuration option where you could not do the damage by trigger, but instead have a dummy cast a...
The bug happens when you cast it multiple times with the same unit. Apparently the first cast kills the dummy units on the next casts when it ends. I don't know the cause of this bug right now though.
EDIT: Fixed. In the loop where I destroy the orbs I forgot to end the loop. Uploading the new...
I made a spell about three years ago called Shock Shield, which was coded in GUI. This is an attempt to replace it. (Plus it's my first spell submission thats in vJASS)
The caster concentrates his energy into the form of orbs that circle around him for a duration. If an orb...