So I needed icons for some of my items in my map and I decided to make them
I think they turned out surprisingly well, actually. Just a simple recolor and clean up.
Icons are based off of Blizzard's 'Advanced Unholy Strength' icon.
Both the BTN and DISBTN's are included in this pack.
I made a spell about three years ago called Shock Shield, which was coded in GUI. This is an attempt to replace it. (Plus it's my first spell submission thats in vJASS)
The caster concentrates his energy into the form of orbs that circle around him for a duration. If an orb...
-Earth Spirit's Toss will stop working after a while
Power Ball is a 10-player game where each player chooses 1 out of 9 units for the entire game. The game duration depends on which mode Player 1 chooses and how many points/how long the game lasts...
Is it possible to change the attack range of a unit by using Barrage? (make the unit have like 0 attack range and make it have barrage)
If not, is there even a POSSIBLE way of changing it? (Without the sniper upgrade or upgrades in general.)
+rep to the helper.
Okay, heres the spell: The tinker shoots out a missle that will go towards the target point. If the missle goes within range of a unit, or multiple units, it will choose the unit with the most health and chase after it. It will deal damage depending on level when it hits a enemy unit.
Heres a spell that is like Tinki's GUI Time Stop, but its in vJASS and actually makes a effect at the enemy units inside the AoE.
Time Stop - Freezes the passage of time for enemy units inside a AoE, causing them to be unable to move.
The problem is, it doesnt work. The AbilId is correct and...
Im creating a AoS called Dawn of Corruption :)
It's sorta like DotA except its from upper right (Sentinal) to lower left (Scourge)
Heres the forums.
Not much to say, just that I need ideas :(
I need a trigger to make units (sliding units) bounce off walls (change angles).
What kind of equation do I use to make it so that in my map, where the killer units slide, They change angles fitting a bounce.
I use a sliding trigger to move them, i just need them to change angles and I'm so...