I used a behavior like this
>>Is Attacking (Search Area Effect) that is on a periodic event
>>Attack Damage (Effect Damage type) that is triggered when an enemy unit is found
And the result is an aura (can't be seen) that damages nearby enemies.
When I tested it on my map, and...
0i didn't read the tutorial, but if you kill something with the damage effect (which i assume its using) it should definitely give the unit a kill count. Make sure that the dying unit has the 'kill count' flag checked.
lol... i read your rep post to me 5 times, went back and read the original post 5 times.. and just couldn't figure out why you gave me rep. Took embarrassingly long to realize the typo -.- tho I'm sure a lot of people could make use of a date editor :D
Dont know if this would apply since you specified you want it done through triggers, but there is a field in the unit data editor that lets you set a delay before things regenerate. Could set it something like this:
Max shields: 100
Start shields: 100
Shield regen: 100 (if after the wait period...
Of course, once again, I solve my own problem only minutes after posting for help. So I'll explain what I did for anyone else that needs help!
Step by step on creating your own model variations:
All in all, I hope tonights hour long endeavour helps someone else, too!
PLEASE NOTE: You can...
I've come to need a unit that can have multiple model variations, a la Dark Templar, or most doodads. I found the 'variation count' under models, but after changing it, i do not see any way to set alternate model files.
I read elsewhere that for things like the DT there are the following files...
I just started dabbling with this boss bar as a way of showing it. *although i knew the boss bar feature was there, i had stupidly completely forgotten about it as an option*.. anyways, I noticed ther was a Set Boss Bar to 'unit' action and looked like that automatically refreshed itself.
I got sucked into playing around with the hack and slash idea (avid arpg/diablo fan, but who isn't?) and this is how I ended up putting it together!
Right click (and hold) to move or attack!! Maybe you can find something useful in my wasted 45 minutes~ xD
Anyone have any knowledge (or a tutorial?) on how these work. I played around with them but couldn't really figure anything out. I'm total noob to the Event editor of actors.
I would like to get a progress bar that shows on a unit without having to click the unit for it to show!
Just a FYI in case you haven't explored it yet and were interested in messing around with it to see what you could produce, I just noticed there was a 'ClickResponse' behavior... I haven't dug too much into it, but perhaps if you were interested in doing it through the data editor, that could...
i hope! I wouldn't have initially assumed you could, but I remember seeing an image on SC2Mapster which was promoting their 3d sc2mapster doodad you could place... and along side it were DT weapons, maybe ghost/marine rifles and such, lying on the ground, separated from the rest of the models.
I was under the impression that you could only play the game if you signed into a battle.net account that has sc2 on it. Thus making that argument null.
If anything, I'd think it'd be limited to 'not publicly sharing battle.net accounts', as opposed to disallowing friends to meet up at a...
So what are they saying exactly with 2... cyber cafes cant have sc2 on their computers?? and are they serious that you can't hold any sort of e-sports event without getting written consent from blizzard? Is that normal?....
This is indeed an awesome thread. Very informative (however I dont have anything to contribute) =[ Very well laid out as well.
I vote for a sticky on this and anything else with good information that is organized this neatly.