Some had problems with units giving bounty and after a lill' research I found that following fields on a unit must be checked if it will give any Bounty.
1. Obviously, "Kill Resource (0|0|0|0)"
2. Which enables a unit to give "Kill Resource" when killed; "Flags - Kill Credit"
Xordiah said they will fix that blacklist indeed! ;)
Just look at B.net: http://forums.battle.net/thread.html?topicId=25026393323&sid=5010
Quoting: "Let's not overdramatize the situation and keep this in perspective. It is annoying, I give you that. We will be sure to look into the whole...
Oh! So that it doesn't correspond to the inventory at all! :D That's smart!
Man thanks a lot, I've been trying to find a solution so hard! But still its so annoying that it was so simple! XD lol
Anyway, thanks for response!
At first, I know this is my second thread but my project will stand still till the day I know how to get powerup items.
Power up items are items that are used instantly when picked up. Also power up items can be picked up no matter if your inventory is full or not.
Does anyone know how to...
Okey so I figured I needed a Multiboard and found out that you need to use dialogs, this is a very dynamic system but a bit confusing in start.
So I wanted to create a multiboard with columns and rows. One instance of a multiboard for each player showing a text in the left column and integers...
I both agree and disagree. If the new people finds the communities they may get the help to get into it.
But getting on with the GE on your own is very hard. I don't know how Blizzard will put it though.
The item data type that can be assigned to a units Stats - Item is the only thing that can define that a unit is an item.
I believe that items are only useful as long as you want an equipped item to have an effect. A pawnable Unit can't give effects, but as long as I've understood you can still...
In Warcraft III, which I'm guessing you have used, units, actors(the model), weapons, damage effects and behaviors are just ONE data type. Units.
Seemingly very simple.
In the Galaxy Editor however all of these elements are divided into different data types.
You should think like this, the...
This is how it works.
Actors are NOT assigned to items.
If you want an instance of an item in your map you have to create a unit for it and set that units Stats - Item to <The Item of Your Choice>.
Then assign <The Actor of Your Choice> to that unit.