i thought about the round based system of d&d... and that would be much codelines that we need at the moment for other stuff... and i think the combat should be some kind of the original to give fast and inuvative fights like diablo and wow together
thanks for ur replys,
the hero system isnt that clear at the moment but i think we cannot implant a system like d&d
the system is much more a kind like the diablo hero system with the 3 skilltrees + extra stats but i cant say much more at the time because we have priority on the mainengine.
thank ya for the reply and the criticism...
the thing is ... i think about fun for everyone and the dungeons are a very high part of the fun... i also think thats no fun if there is a high lvl boosting u through a dungeon and u didn't saw the challenge. so we decided to this kind of...
Untitled Trigger 001
Time - Elapsed game time is 1.00 seconds
Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Black mask across (Playable...
it wont laag if u dont have much variables running the hole game ...
it is stupid if u have 2 grps in variables the hole game which u need for example to declare pvp settings and u declare the variables every sec and destroy it after
so u declare at the start of the game and dont destroy or...
i think there is no simple way to do that ...
u could store every attack from this unit in an integer and call it if he use the spell so u get the last attack dmg that he mades ... but its not simple i guess ^^
it is simple ... u can have some variables in the cache the hole game but if there are too much of them it starts to lagg
so u have to destroy variables which arent needed the hole game like variables for a simple trigger
if u only want to display a text to the players at the beginning of...
there are a lot of quest engines out there wich allow these kind of quests and others for example kill quests ...
try this ... its written in jass but very easy to use
Thank ya for ur reply
Thank ya but this is not the final terrain ... it will be updated soon
the idea is as follows... a dungeon must be a place to get a challenge and nice items as reward but if u are a low lvl (u can enter the first dungeon with lvl 10) and u got an high lvl in game...
The problem is solved
for everyone who got the same problem and wanna fix it
here is the instruction:
go to trigger EquipItem and add the follow line
function EquipItemAct takes nothing returns nothing
local boolean equiped=false
thank ya for ur reply
but i still dont get it to work
the items come into the 6 slot inventory correctly but if i use them "crit error"
i tried diffrent types of booleans in that function but the systems seems to have an function that detects an usage of an item and try to get the item data...