I have a variable that i'm using for something. Every few seconds I give it a random value between 1-4 but I need it to be different from what it was before.
I've been trying to find a solution but I can't seem to find anything smart. Is it possible to exclude a number in a random group from to?
I have a map with 4 allies that have their vision not shared. But once one of the units owned by player enters a certain region they will all share vision.
so I made this trigger
Vision share Copy
Unit - A unit enters Region 076 <gen>
Player - For (Owner of...
I have a trigger that spawns a unit and then moves it every 0.03 seconds. I've used this many times in my map and never before I had a problem like this.
So I use
Unit - Move ShatterUnit instantly to ((Position of ShatterUnit) offset by 20.00 towards 45.00 degrees), facing ((Facing of...
Did you try creating a timer once the trigger runs. For example.
A unit attacks for the first time. You do like you did, stop to attack order to cast a spell. After that turn off the trigger and run a timer. Once the timer expires (the timer should last as the cooldown of the spell) you will...
I want to create a spell much like frozen orb from the diablo 2 sorceres spell. So you spawn an orb from which 10 icycles (ice spikes) spawn each in its own angle making it a full 360 degress. Each spike will then move on its own path damaing enemies (I know i haven't added condition for that in...
Ok here's how I made it so far. It seems to work. Every trap activates fine. It dissapears after 5 seconds but theres only one problem. Even when the trap is gone (expired) it still damages for some period.
Unit - A unit Spawns a summoned unit
(Unit-type of (Summoned...
I'm trying to make my trap MUI but I'm having problems how to create it. I've read some guides but I can't really clear it up how to make it.
It's a simple trap spell. you set a unit to the ground. check for nearby enemies and if they are near trap activates dealing aoe damage for 5 seconds...
I'mn having problems with my jass new gen and handle ids. I can't get the handle ID"s true GUI. When I open the window to choose f/ex (key of (triggering unit) i get a list of "grayed out" variables too chose from. I've read people have the same problem but nowhere did I find the solution...
Ummm you are using timers in teh wrong way. You need to make 2 triggers. One trigger like that just without hte action of moving.
Other trigger will start with Event - > Timer expires. Once the timer expires it will move units. But to make it MUI it's not gonna be so simple.
I know that but it still won't do (I think)
Hunter with wolf will have +attack and + attack speed on both hunter and wolf
Hunter with bear will have + hp and +hp regen on both hunter and bear
No chance I can do all that with auras. I'll need to add abilities.
Yes. I tried. I've set the fade filter (as formentioned) in certain region. Enter region = do fade filter (diagonal slash black) and on leave region = remove fade filter.
The thing is that it somehow bugs. You get the filter on enter but then it won't get removed, then it gets removed...