Look man, i de-protected dota and looked at their script. The -AH, -Mode2 commands create a corrupt model outside of any units' visibility.
The problem is since the map is widgetized, i would have to use dewidgetizer and then search for the unit that corrupts it. That's would take me around 2 -...
Err.. I know corrupt models exist because they are exactly that, corrupt.
Originally Posted by Rao Dao Zao
GeosetAnims that do not point to a geoset (ie no 'GeosetId' line).
Dodgy extents -- negative maxes and positive mins (beware when editing the Marine and Tauren).